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Map hazards

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Arturo Sanchez:
What I think smash went wrong where guns can do right. Is that stage hazards are completely due to a player's actions.

Including trying to leave map or interacting with something.

Though I guess it only really makes sense in co-op mode. In pvp everyone wants final destination.

MagKel:
i keep saying that I want a map in the eye of a giant, slowly moving hurricane where if you touch the walls you get pulled up and receive hull damage.

Crafeksterty:
I think better design of borders is better. Like buildings you cant fly over, or thick dust/cloud clarifying the edge.

But at times this invisible edge that pushes you back makes for a super anime moment where you are a sniper, someone gangs up on you, and your starting to get pushed back.
Que in Speedracer: Ooo! Imattheveryedgeofthe border! Imgettingpushedbackrightintohim!

Then again, a visual indiciating why you wouldnt want to fly there would be nice other than map edges.

Dementio:
So you guys want something that tells you about the border of the map?
I kind of like the openness of the map borders. Maybe something more subtle like a glowing white wall that is only visible when you are really close to it?

Back to topic, would like to see map Hazards too. There is already rain and freeze effects on some maps. Maybe those could actually do something other than look visually nice? Lighting should be introduced at a later point too.

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