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Map hazards

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Arturo Sanchez:
Thinking about it.

This is a war about rummaging through old age war relics. Surely you messing around with that stuff would cause all sorts of accidents as well as auto defense mechanisms activating.

I find it weird that refinery doesn't have ANY automated anti-air guns or missiles when someone is trying to cap.

Omniraptor:
This could be one of the things that transitions from co-op to skirmish.

Indreams:
I want destructible terrain. I would love map hazards. What if, instead of the unnatural wind, the edge of the map was kept by a line of enemy defenses? Ground-to-Air defenses that increases in power further you go out of the map?

And maybe even a GOIO AoS?

Arturo Sanchez:
on some maps the wind makes sense.

Other maps walls of debris would also work as an actual barrier (duels cutting off ppl because of a huge pile of debris).

On others still automated guns would make sense. Like trying to leave duels results in you getting shot down.

or even a massive storm on the outside. Though many maps are square shaped so... trying to justify a square shaped deterrence would be difficult.

David Dire:
Factory buidlings that would explode upon ram/a few mortar shots, and consume any ship within the range in fire?


Also random debri that falls off of tall structures and deals medium impact damage would be cool.


Even a map where it looks like you're in the middle of a battle, and random artillery shots would explode in the sky, doing damage, and sometimes burning ships would fall out of the clouds above and crush you.

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