Info > Feedback and Suggestions
Map hazards
Arturo Sanchez:
Thinking about it.
This is a war about rummaging through old age war relics. Surely you messing around with that stuff would cause all sorts of accidents as well as auto defense mechanisms activating.
I find it weird that refinery doesn't have ANY automated anti-air guns or missiles when someone is trying to cap.
Omniraptor:
This could be one of the things that transitions from co-op to skirmish.
Indreams:
I want destructible terrain. I would love map hazards. What if, instead of the unnatural wind, the edge of the map was kept by a line of enemy defenses? Ground-to-Air defenses that increases in power further you go out of the map?
And maybe even a GOIO AoS?
Arturo Sanchez:
on some maps the wind makes sense.
Other maps walls of debris would also work as an actual barrier (duels cutting off ppl because of a huge pile of debris).
On others still automated guns would make sense. Like trying to leave duels results in you getting shot down.
or even a massive storm on the outside. Though many maps are square shaped so... trying to justify a square shaped deterrence would be difficult.
David Dire:
Factory buidlings that would explode upon ram/a few mortar shots, and consume any ship within the range in fire?
Also random debri that falls off of tall structures and deals medium impact damage would be cool.
Even a map where it looks like you're in the middle of a battle, and random artillery shots would explode in the sky, doing damage, and sometimes burning ships would fall out of the clouds above and crush you.
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