Author Topic: Co-Op/Adventure Mode Questions  (Read 12306 times)

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Co-Op/Adventure Mode Questions
« on: April 11, 2015, 03:54:20 pm »
#1. Will there be night and day cycles? I would like to navigate with stars.
#2. What's the different Between Co-Op and Adventure mode?
#3. Will we eventually be able to freely fly anywhere without pathways to guide us?
#4. Will my $10 Kickstarter donation made so long ago still be remembered and rewarded?
#5. Has PvE boarding been considered? I'm guessing probably, but what conclusion did they come to?


These are just off the top of my head. Does anyone else have any questions involving Co-op/Adventure Mode?
« Last Edit: April 11, 2015, 04:19:21 pm by Grey-Wolf Jack »

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Co-Op/Adventure Mode Questions
« Reply #1 on: April 11, 2015, 04:01:55 pm »
My knowledge from conversations with devs/fireside chats

1. Possibly
2. Coop is pve gameplay, adventuremode will likely use the same pve gameplay as coop but, rather than linear progression and one off fights, battles will affect resources of different factions - sort of like an RTSMMO
3. Sadly no
4. yes, most likely!

Offline MagKel

  • Member
  • Salutes: 53
    • [TB]
    • 11 
    • 40
    • 31 
    • View Profile
    • The Brotherhood of GOIO
Re: Co-Op/Adventure Mode Questions
« Reply #2 on: April 11, 2015, 07:41:03 pm »
1. Adventure mode's server strategy?
1.1 Timer reloaded instance with limited number of players? (Interstellar Marines' Neurogen's Incident)
1.2 Permanent instance (Planetside 2)
1.3 Permanent NoPvP infrastructure for PvP/PvE private instances (WoW)

2. Ship stat modifications
2.1 Instanced (Star Conflict)
2.2 Permanent (Elite Dangerous)
2.3 In-game store (Star Citizen)

3. Clan infrastructure development
3.1 Permanent/Destructible/Conquerable/Setpiece (Planetside 2, Anarchy Online)
3.2 Only private server/Voxel-based (Minecraft)
3.3 GM Workshop tools (Second Life)

4. Marketplace for resources
4.1 In game currency/instant transfer
4.2 RP mechanic/RT transfer (Eve Online)
4.3 Server side/Cooldown based (many tablet RTSMMO)

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Co-Op/Adventure Mode Questions
« Reply #3 on: April 12, 2015, 11:18:40 am »
1. Adventure mode's server strategy?
1.1 Timer reloaded instance with limited number of players? (Interstellar Marines' Neurogen's Incident)
1.2 Permanent instance (Planetside 2)
1.3 Permanent NoPvP infrastructure for PvP/PvE private instances (WoW)

2. Ship stat modifications
2.1 Instanced (Star Conflict)
2.2 Permanent (Elite Dangerous)
2.3 In-game store (Star Citizen)

3. Clan infrastructure development
3.1 Permanent/Destructible/Conquerable/Setpiece (Planetside 2, Anarchy Online)
3.2 Only private server/Voxel-based (Minecraft)
3.3 GM Workshop tools (Second Life)

4. Marketplace for resources
4.1 In game currency/instant transfer
4.2 RP mechanic/RT transfer (Eve Online)
4.3 Server side/Cooldown based (many tablet RTSMMO)


You play a shit-load of games. Most of those I have very little or no experience with so you can't expect me to understand the references you're making towards their gameplay mechanics and marketing strategies. Interesting though.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Co-Op/Adventure Mode Questions
« Reply #4 on: April 19, 2015, 03:00:49 pm »
Will we be able to fly massive motherships 10x the size of galleons with 20 heavy guns on each side and have a Ye Olde broadside-to-broadside battle with another mothership? ...Along with a crew of 31.

Offline MightyKeb

  • Member
  • Salutes: 78
    • [GwTh]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Co-Op/Adventure Mode Questions
« Reply #5 on: April 19, 2015, 03:29:17 pm »
Will we be able to fly massive motherships 10x the size of galleons with 20 heavy guns on each side and have a Ye Olde broadside-to-broadside battle with another mothership? ...Along with a crew of 31.

Lotsa' Guns of Icarus, eh?

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Co-Op/Adventure Mode Questions
« Reply #6 on: April 19, 2015, 05:07:26 pm »
Will we be able to fly massive motherships 10x the size of galleons with 20 heavy guns on each side and have a Ye Olde broadside-to-broadside battle with another mothership? ...Along with a crew of 31.

Lotsa' Guns of Icarus, eh?

Tons o' Guns o' Icarus.

Offline Lanliss

  • Member
  • Salutes: 24
    • 14 
    • 16
    • 16 
    • View Profile
Re: Co-Op/Adventure Mode Questions
« Reply #7 on: April 19, 2015, 09:02:03 pm »
Will we be able to fly massive motherships 10x the size of galleons with 20 heavy guns on each side and have a Ye Olde broadside-to-broadside battle with another mothership? ...Along with a crew of 31.

Lotsa' Guns of Icarus, eh?

10 mino per side. Blast any ship across the map in one shot. Would be beautiful.

Offline MightyKeb

  • Member
  • Salutes: 78
    • [GwTh]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Co-Op/Adventure Mode Questions
« Reply #8 on: April 20, 2015, 11:47:42 am »
Will we be able to fly massive motherships 10x the size of galleons with 20 heavy guns on each side and have a Ye Olde broadside-to-broadside battle with another mothership? ...Along with a crew of 31.

Lotsa' Guns of Icarus, eh?

10 mino per side. Blast any ship across the map in one shot. Would be beautiful.



Two of these in flayed hills, bouncing a squid around across eachother, trying to push it either past either ships or into the mine fields laid by a munker around the area pre round until it dies