I should have mentioned removing some or all of the shot reduction as well as the 95%. That would give back to Hwatcha and make it more viable on other guns, with no added benefit to heavy carro.
I also have supported reduced balloon health (as well as ship specific HP like armor and hull) and reducing all modifiers to match. Currently, damage vs balloon is:
Balloon health: 1200Damage type | Modifier towards Balloon |
Flechette | 1.8 |
Impact | 1.8 |
Fire | 1.5 |
Explosive | 0.25 |
Shatter | 0.2 |
Piercing | 0.2 |
If the balloon had 75% current heath, the modifiers could be as follows.
Balloon Health: 900Damage type | Modifier towards Balloon |
Flechette | 1.35 |
Impact | 1.35 |
Fire | 1.125 |
Explosive | 0.19* |
Shatter | 0.15 |
Piercing | 0.15 |
*rounded up from .1875
*edit* OR, since the repair calculations are different for each part type, reduce the Part Type Multipliers for the tools.