Admin > Dev App Testing
Dev App 1.4.0 (475)
Richard LeMoon:
Going to have to agree. The UI is getting far too clean and modern for the game aesthetics.
The gunner stuff is actually cumbersome, confusing, and will never be looked at. It is too small and far away from the 'tunnel vision' gunner area to be easily seen. My suggestion is to put all useful information on the reticle itself... which gives me an idea.
Omniraptor:
@richard, far away? the old ammo indicator (which certainly did get looked at) was further away.
Richard LeMoon:
"cumbersome, confusing" "It is too small and far away"
You missed key wording. The current one is very large, unobstructed, has a highlighting background, and pretty much by itself. It is easy to see out of the corner of your eye. The same can not be said about the test UI. It is small, looks every similar to everything around it, and thus takes more time to glance at.
Dementio:
--- Quote from: Watchmaker on March 31, 2015, 05:01:58 pm ---Changes
- Rematch: Can rematch any number of times, rematch vote threshold increased to 60% (at least some of both teams must agree), defaults to no rematch
--- End quote ---
I hope that everybody is aware that with infinite rematches matchmaking might become even less effective with the low playerbase.
I am still in favor of "Crew form / Matchmake with your party, re-queue with your party". That would solve at least all known issues of "I can't play with my friends anymore!"...
Watchmaker:
Build 475 is up. Changes of note:
- Flamethrower particles now penetrate a short distance (effectively, they will hit any components near their initial impact)
- Spotting in and around clouds has been significantly improved; ships occluded by only a small thickness of cloud are still spottable.
- Gun and ship data in the Library now unlock earlier (novice-usable stuff immediately, other stuff on novice graduation)
- Crewmembers can now see what spawn point their captain has selected while respawning
- Carronade arcs reduced slightly
- Heavy Carronade range reduced slightly
- Heavy Clip now reduces recoil by 95% (was 100%)
- Carronade reload times slightly increased
- Med Carronade shatter damage decreased, some damage added to flechette side
- Fire extinguisher higher immunity duration with shorter repair cooldown
(Stat changes may be tweaked slightly more today, but this is what's up at the moment of this writing.)
Fixes to dev-app-only bugs of note:
- Flares that have not armed no longer stick around forever
- Water Hazard loads again
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