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CK points are too far away from each other
Hoja Lateralus:
I think that in CK points are too far away from each other, making the speed of the ship (too) important for gameplay. That's why the most used ships in CK are squid, goldfish and pyramidion. Also this makes people take the altitude of "Meh, they are too far away, no point fighting for this point, we'll get ready on the next one". I believe we need the 'Duel at Dawn' of Crazy King, perhaps with less amount of points (3-4) so playing galleon, mobula or spire on CK would be more valid.
Steve CZ:
I agree, but we need more maps of all kinds... Wishful thinking right now
MightyKeb:
Refinery is fairly small for a 3v3 and Ive made the spire work a few times there (few times being the few times I got to play the map) Its especially viable after the buffs.
Arturo Sanchez:
this... is kinda dumb.
There are pros and cons to bringing a heavy ship into crazy king. IN THE OLD CAPTURING RULES. You can use a galleon to scout the next point and hunker down.
Thereby being an early capture AND and solid cap blocker. As most teams use fast ships. You have the advantage of greater fire power and a hull that can tank with a crew of enough competence.
In the current rules... yeah... slow ships are useless because caps are now decided by number of ships on point (dumbest idea muse ever employed)
Koali:
So, Squid party?
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