Info > Feedback and Suggestions
Extinguisher Buff
Sammy B. T.:
I like 2 and 5 personally. You can extinguish - pipe but there is still fire window and its not nearly as great as chem - mallet - mallet. Therefore chem remains the premier main engineer fire suppression whereas the ext can be used by run arounds. If a component is flamed out you can ext it and slightly repair it and use it. Great for emergencies, but still overall not great for sole repair.
The Sky Wolf:
Agreed. Extinguisher needs a buff, and I believe the best buff would be to decrease the cooldown time by about 2 seconds.
BlackenedPies:
1 second cooldown seems to fast for me. It could cause problems for people with lag or fps problems.
Richard LeMoon:
Some changes in Devapp if you have it. Don't forget to check it out (and comment in devapp forum or email).
SirNotlag:
so in the dev ap its currently 2 second cooldown and 4 seconds of immunity, it may not sound like much but it does wonders. I could keep the engines on a pyra running for a long time while getting hit with a flamer. If you another 2 other engineers for the hull and balloon you might be able to keep the ship alive indefinitely (probably not but we could test that).
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