Info > Feedback and Suggestions
New guns
Crafeksterty:
--- Quote from: Toasty McSlug Nugget on April 04, 2015, 11:00:21 pm ---Kronos Heavy Flamethrower:
Like the Dragon Tongue but with longer reload time, increased fire rate, smaller clip, and will push/turn your ship in the opposite direction as it fires.
--- End quote ---
Woah hoho Holy shit i can imagine the galleon putting two of those on the right side. The captain says FIRE and the galleon STRAFES torwards their target!
Would be op as hell.
Toasty McSlug Nugget:
--- Quote from: Crafeksterty on April 04, 2015, 11:17:03 pm ---
--- Quote from: Toasty McSlug Nugget on April 04, 2015, 11:00:21 pm ---Kronos Heavy Flamethrower:
Like the Dragon Tongue but with longer reload time, increased fire rate, smaller clip, and will push/turn your ship in the opposite direction as it fires.
--- End quote ---
Woah hoho Holy shit i can imagine the galleon putting two of those on the right side. The captain says FIRE and the galleon STRAFES torwards their target!
Would be op as hell.
--- End quote ---
That is the idea :D I don't think it's OP though. I think the galleon really needs a slight buff, and being able to strafe a hundred meters once in a while by occupying two crewmembers for 4 seconds wouldn't be OP. Having two people do that to get closer to an enemy (who would typically be firing at them) while they could be repairing and firing other guns could be a tough tactical decision.
At least I can't see any situations where it would be overpowering for a galleon to be able to do that.
It would look really cool and would be really fun for their crew too, and with the right coordination it could be used for interesting dogfight maneuvers, like for flying under a blenderfish to avoid its guns as it's sinking you.
Crafeksterty:
Raming, simply moving, in a strafing manner. It is basicaly a tanky wall of doom getting closer and closer. There is a reason why to move close to the enemy, you ahve to turn to go for them.
But then again, there could be the question of how strong this really propels the ship.
MightyKeb:
I think the best buff we can give to the galleon would just be more Heavy guns. In the dev app you mostly saw people donning their Minotaurs on their galleon because it wasn't exactly a self sufficient weapon unlike Hwacha and Carronade. And I still think Mino is fairly effective even after the nerf.
We need heavy guns that make the Galleon more similiar to the other ships. Heavy Hades with reverse arming time? Heavy sniper rifle with piercing? Or even Heavy Banshee as a substitute for Flamer.
Arturo Sanchez:
Impact hammer.
http://unreal.wikia.com/wiki/Impact_Hammer
A pneumatic hammer that fires off huge impact dmg upon contact of an enemy ship.
The very first auto firing gun.
It has carronade reload time and can be mounted by players to change out ammo types. It has only one arc, cannot be fired by players.
But the impact not only does massive dmg (added with ram from the ship that has it), but it instantly pushes the ship automatically 50m in the direct the hammer fires.
It has a localised AOE that can damage components. So dmg types is impact and shatter type dmg.
So it will either hull break, ram kill or component devastate (ram the rear of a pyra and those engines and the back gun is gone)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version