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Metamidion vs Gat Artemis Pyramidion.
Dementio:
In a head to head battle, I would say the Metamidion is the better choice. The occassional disable of the artemis is nice to have as a back up, but sheer piloting can negate that Artemis.
In general, Gat/Artemis is good when you want to deny the enemy the possibility of running away, but when you really need a ship to die quickly, than the normal Metamidion is the way to go, because that is what you use it for, for quick kills.
Kamoba:
The gat art denys the meta ship kills, and yes of they get a good position the meta wins on gat art, but if the gat art gets good position, the metamodion has no.chance to turn and fight back.
Also the gat art is not for quick kills, it is for prolonged torture of the enemy (bah humbug to all you hull breaker waiters) disable and watch the enemy squirm as the Gatling slowly strips away their life.
Also gat art wins in range, if you are far behind a meta you can disable them, more versatility, if the meta is far behind, its a mighty big gap to close before in effective range
Supimpa:
I've had way too many clueless gunners to risk Artemis on a pyramidion, but sure, with a good gunner it can counter a metamidion, just like any other ship with a good artemis...
Kamoba:
Actually I find with pubs the Gatling Artemis much easier to teach the mechanics of, when meta explaining armour, hull and red cross hairs is often too much for many people, I even had one person bring up a pretty valid point of, if the timing of explosive damage is important, why is it upto a gungineer who has other responsibilities and not the gunner... While most others just go "whatever yolotryhard 360noscope grandpa I'm gunna shoot flare.
But Artemis you let them shoot a few shots, if they shoot balloon you explain to aim at guns and engines, then you let them shoot and repair happily as you see their aim increase.
Second match still got the same crew? Start calling targets like "left gun" or "right gun"
Third match? MLGpro skills. 8)
Supimpa:
If the person shooting the weapon is willing to listen, both guns are easy to explain. That is not the case most of the time playing with random people, that's why I tend to go with the more straightfoward gun.
Call me a masoquist, but I enjoy queuing solo and playing with random people, the surprises and rewards are really gratificating if you handle the frustration till you form a good crew.
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