Main > Gameplay

Metamidion vs Gat Artemis Pyramidion.

(1/3) > >>

Kamoba:
So today in Ryder mumble came a discussion about metamidion versus Gatling Artemis Pyramidion, and it was a good chat, so I want to bring up the same discussion here! :)

Metamidion (Gatling Mortar, third is normally banshee, flamer or Artemis)
Versus
Gatling Artemis pyramidion. (third is normally Artemis or Banshee)

I personally find Gatling Artemis a very dominant ship against the metamidion, with a lot of success, especially in situations where you can split the enemy and force them into 1v1 situations.

But what do you all think? :)

Indreams:
With a good Artemis shooter, Gat Art would dominate. Pyramidion has a rather long approach range with open front guns. The artemis would have a good amount of time to snipe the only two guns that matter, Gat-Mortar.
Also, with the Pyra hull health reduction, Artemis can almost match the effectiveness of the Mortar (against other Pyramidions).


However, if you get an Artemis shooter that blindly fires at the enemy hull (fresh players and etc.), Mortar would be better.
And against other ships, Gat-Art Pyramidion won't match the rapid kill potential of a metamidion.

Crafeksterty:
The gat mort wins if it succeeds at positioning.

For example, being above the gat art pyra.
While the gat art pyra has to be at almost even levels or higher versus their opponents.

So if you are good at tracking their positions, gat art.
If you are good at being difficult to track, gat mort.

Also, Mortar pre armor down can help the armor to go down faster.

But a gat art can always control his situation when the shots are in.
But if Gat art would be a better choice then it would result in who gets whichs gun down first.
Where i then suggest heavy clip on the gattling to be the secondary disabler if it so happens that there is a contender to their artemis. (This is also applied for a Burst Mortar, on a heavy clip gat burst mort pyra).

But having an 1:1 even fighting chances is actualy not desired, well depends on the confidence of whichever side. So when one chooses art gat, the other could go for gat mort and try to out meneuver, suprise or whatever. Which they will greatly be rewarded for than a gart art suprising.

Kamoba:
Gat art alongside metamidion: Yes very effective, as shown by SPQR a couple of times in competitive matches now. :)

Gat art vs other ships?
Longer range disable vs Blender fish,
More regular disables against Catfish,
Ability to keep Galleon broad side disabled in two to three shots (with a good gunner, three for left side.)
Disables on squid engines makes piloting for the enemy difficult and often causes them to collide with terrain or make mistakes in positioning (in my experience in both pubs and competitive)
But the Gatling mortar is very weak against mobula and Junkers as the disable for a Junker is 3 very precise, hard to take shots, and same for mobula..

Positioning: Crafek you've got it spot on, height is the ships requirement, thus making staying Lowe and sneaky a big risk with the time needed to raise altitude, and staying high in advance tough as you'll be easily visible. :)


c-ponter:
Imo it is really strong against pyras and goldfish.
But gat-carro is really good vs mobula, junker and galleon in my experience. If you want full disabling I have yet to see a ship deal with arti-carro effectively ( I know that's a little off track but I thought I'd put it out there)
But yeah, I agree that unless the meta gets a really good approach they are unlikely to win that fight.

Navigation

[0] Message Index

[#] Next page

Go to full version