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Mallet Buff

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Squidslinger Gilder:
Well I don't think any number is accurate in this game. If it was, balloons would be lasting a heck of a lot longer under hydro/chute than they are. Simple math of a 1200hp balloon with tool in use doesn't equal out like it should. That also means that with 250 on mallet hits, the balloon should be taking forever to repair to 100%. Unless of course the HP or repair number has been changed.

I dunno, wish Muse posted all the numbers like they used to.

Lueosi:
Keep in mind a component gains 33% of its maximum health after rebuild. Including a mallet hit, a balloon has 650 HP after rebuild. Don't forget to look at the wiki to check out the game mechanics: Rebuilding

Extirminator:

--- Quote from: Gilder Unfettered on March 09, 2015, 05:00:41 am ---Well I don't think any number is accurate in this game. If it was, balloons would be lasting a heck of a lot longer under hydro/chute than they are. Simple math of a 1200hp balloon with tool in use doesn't equal out like it should. That also means that with 250 on mallet hits, the balloon should be taking forever to repair to 100%. Unless of course the HP or repair number has been changed.

I dunno, wish Muse posted all the numbers like they used to.

--- End quote ---

As someone who have looked around all patch notes of the last 2 years probably, I can tell you that muse tell you a lot more about accurate numbers and changes than they used to before. Also I am fairly certain that if there was a change to any damage/health/repair values of any tool or component muse will tell you since its a big change to gameplay. Not to mention if they don't, the values are still taken directly from the code, so they couldn't change anything without us not knowing about it.
If you really do think that things aren't adding up I would love to look at some numbers that would indicate that, but I am pretty certain in the validity of the current data - from a standpoint of someone who actually measures and calculates stuff in-game.

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