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Mallet Buff

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DJ Logicalia:
I've been thinking, and today I thought of something while getting pelted with lumberjacks and torn to bits by carronades. A mallet can't save a balloon under constant fire from a weapon under constant fire from a weapon specifically designed to attack that part. If you want to escape, you either need your pilot to out maneuver the enemy or wait for the enemy to make a mistake. No amount of good engineering can help you in any way, aside from prolonging your death. You are fated to be glued to your balloon until you go down. 

So I suggest bumping up the mallet repair power from 250 to 300. No other changes. I haven't thought about this too in depth, but I can't immediately see any game breaking possibilities. Now two Heavy Carro shots can't break a balloon if you can repair it between shots or directly after you rebuild it.

Just tossing ideas around, wondering what you guys think

Crafeksterty:
Giving mallet this buff makes all ships have aprox 300 extra armor. Or 50 more armor.

This is not a good balance because the repair strength does go across all components, namely again, the hull armor.
So all super specific ship calculations are now 50+ armor.

RearAdmiralZill:

--- Quote ---If you want to escape, you either need your pilot to out maneuver the enemy or wait for the enemy to make a mistake.
--- End quote ---

I'll also add ally assistance in there. And that is as it should be in my opinion. Engineering does get rough piloting out of a lot of situations, but that shouldn't be a norm.


--- Quote --- No amount of good engineering can help you in any way, aside from prolonging your death. You are fated to be glued to your balloon until you go down. 
--- End quote ---

While sometimes yea, that isn't always the case. Giving up gets you killed far quicker.

Squidslinger Gilder:
Its only 250? I thought it used to be 400?

I've felt it was a little weak but only probably within the last few months, maybe year. Course another thread not long ago mentioned tweaks to the balloons which to me would be a lot better. Give each ship variable HP on balloons.

Sammy B. T.:
400 would be beyond ridiculous. I'm sure it was never that in the last two years I've played.

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