Info > Feedback and Suggestions
Make all pilot tools usable by crew.
Crafeksterty:
Even with an annoying deny feature
1. One ship will have too many pilot tools
2. Why should a crew want to use a pilot tool, how does that crew member even remotely use itself... How is it used... like it doesnt expend any of their time. Spyglass forces them to look and find enemy ships then click.
Caprontos:
--- Quote from: Crafeksterty on March 08, 2015, 11:14:15 am ---Even with an annoying deny feature
1. One ship will have too many pilot tools
2. Why should a crew want to use a pilot tool, how does that crew member even remotely use itself... How is it used... like it doesnt expend any of their time. Spyglass forces them to look and find enemy ships then click.
--- End quote ---
Still one pilot. Only one helm.. The pilot having an engi tool fixing the balloon is not an issue? - So an engineer aiding the pilot is also not an issue.
Game is apparently team work.. Adding more teamwork elements to consider I think is a nice thing.
Well standing at a part, using it.. Does expend your time. If your using something on an engine -your not fixing things, your not shooting things. - Your not looking around for enemies - Most pilot tools need to be constantly on to be used right? so you'd have to constantly use it to maintain the effects - I assume.
I would assume they would get relevant animations and if necessary cool down or cast times (idk if needs cast times but its an option for balance) and be used similar to normal engi tools (ie click to use it on the relevant part - maybe hold.. so less clicking is needed)... Not just hold it anywhere on the ship and it magically works.. If that's what you thought I meant.
Richard LeMoon:
Actually, I have pondered this before, and came up with an interesting solution. Using pilot tools on the component in question would buff the pilot's use of that tool, but do nothing if the pilot did not have that tool as well. They would not be the actual items, but rather a tuning kit.
Examples:
Use Moonshine on an engine. Engineer 'tunes' the engine to handle the added power. It adds a timeout like buff. When a pilot uses Moonshine tool on the helm, it reduces the damage to that engine.
Use balloon tools on the balloon, and you get the same reduced damage effect as Moonshine/kero/claw on engines.
Impact bumpers would be a special case. Using bumpers on anything will increase that component's resistance to impact damage a small amount, regardless of whether the pilot has the tool or not. Crew using bumpers on the hull while the pilot is using the tool as well would give the hull substantial impact resistance.
Gives crew reason to bring anything but spyglass. Improves teamwork. Adds an extra level of gameplay. Allows full time moonshine Squids. Gives meaning to a captain shouting "BRACE FOR IMPACT!"
Omniraptor:
really great idea richard simple elegant I love it :D
Replaceable:
Richard wins
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