Wouldn't such a system create an expectation of x team with higher levels to handicap themselves every time a newer opponent was present?
On top of that , how would the newer team feel if they win against handicapped opponents? Good? Insulted?
Why would it? Do you expect them to handicap themselves now by some means? Idk if new players are even aware they got stomp by terrible loadouts.. Is stomping them with a bad load out less insulting then using some other mechanic to level the field?
The point of making it player driven and not game driven - is people can decide when "they" want to use it. Hiding as suggested entirely maybe the best approach so only you know you had a harder time.. Because handicapping yourself is beneficial to you if you want more challenge when a match clearly isn't gonna give any..
Would you be upset if someone beat you while handicapped?
fighting games, rts, rhythm games, fps, mmos, mobas do no such thing and for a very good reason.
Its git gud or get out. Always has been. And the only way to do that is to go against people of similar skill levels and steadily grow. Not handicapping players that are obviously better than you. You won't learn anything from people holding back.
Oh hey guys did you know that if you lvl up you'll get nerfed? Sounds suuuuper fun right? Who the heck would play a game like that?
There are games that imploy handicap system though.. Some people like to have fun in games. Also fun =/= casual as you may want to imply as this would do the opposite for the person using it.. Since you would have to try more.
Also self-imposed actions are not forced actions. An the way your post reads you seem to feel like I am suggesting new players are allowed to handicap you against your will or the game decides it... Also level has nothing to do with it really (the level restriction is more so new people didn't use it not knowing any better - I'd be for it even being a special opt-in thing.. like being allowed to play in novice games to teach new people is).
Also "go against people of similar skill levels" so if I am clearly better then you, isn't it better for you if I play at your level so you can learn more? Or will they learn more if you just spawn camp/meat grind them to death as fast as possible and apply 0 challenge to yourself and to much to them to overcome? (Since that's how a lot of really stacked DM's go)..
Who wants to play a game where when you get good you will almost never find a challenge if you play with friends? I mean if you can't beat low skill people with a handicap git gud or git out..
As stated above, such system creates many problems without solving any existing problems or enhancing play.
If we want to, we handicap ourselves with different loadouts.
So why doesn't these loadouts cause the same problems? I do not believe any new problem would exist because there were more options to make challenge... nor would it remove the current options.
It does help solve a problem though.. As it would make an otherwise non-challenge become a challenge - for you.. weather only you know it or everyone in the lobby does.. Weather that enhances gameplay would be an opinion as its a matter of if you find it more fun to have a challenge over no challenge in such a case...
Of course it doesn't actually solve the issue of stacked lobbies, because you don't have to use it, but it gives more tools to if you want to.
I suggested a handicap system a while ago, but it went the other way. Give the outmatched ships some sort of buff. I would not like it if my tools did not behave as they should, but would not mind if a foe's tools behaved better. Less damage on pilot, reduced recoil on guns, faster reload, longer buffs, etc. The game would have to keep track of wins and losses, of course, and only offer the handicap to players with consistent losses.
I considered it, but I think it might be more difficult to adjust.. Its easier for you to decide.. I want to make this lobby harder for me - then it is to know if someone else wants to make it easier for them... + Kamoba's points on it make sense..
Also making it game driven and not player driven isn't good imo... I think its better to let us decide where to use it and not the game to decide "hey this guy needs to win". I think it'd be used more appropriately.. and have more interesting applications that way..
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Also To add I feel the handicaps would need to be adjustable on each level (ie.. you could lower just ship stats or just gun stats or just tool stats.. or just victory conditions.. to make it more fun for whoever is using it..).. - not just an all or nothing.. because that makes it harder to apply..
I don't think the handicap should be should be viewed purely as a way to make the game easier for the weaker side to win, but rather harder for you to win so its less boring. I am sure some people have fun in stomp lobbies, and prefer it to having to try.. - and I think we all do realistically sometimes but then we also wanna have to try sometimes.
How it may look could just be.. unn like
Gun Damage
(bar displaying current %) + or - 5%
For each option.. reducible to some min% but if victory condition is changeable I think it would need a lobby wide vote.. Since that effects everyone.. At lest captains voting for or against it being changed.. Everyone has to agree to change it maybe..