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1.4 Squid
Ruairi:
I'm all for the added acceleration the squid received, however I am against the hull buff like many others. The reason I'm against the hull buff is because it allows the squid to be misused. The squid isn't designed to ram, nor is it meant to be directly brawling with ships dedicated to such roles. (Pyramidion) It's meant to be used as a scalpel, with surgical strikes.
Having said that though, if it were possible I would like the extra hull strength in the buff to be transferred into the top two engines on the squid. The reason for this is that the squid effectively has 4 copy and pasted standard edition turning engines on it, despite being an "advanced" Chaladonian design... (Yes they built their own engines, it's just too bad they don't have any differences in design to other factions light engines...)
If the engines aren't to gain any added durability, then I'd be more than happy if the turning speed/acceleration was increased as seen in the Dev app prior to the update. (Or both... But that may be a stretch?)
Squidslinger Gilder:
So the problem I was seeing with the squid happened today with Watchmaker present during COOP previewing. Did 2 matches and in one, the squid handled slow and like 1.39 GOIO. I needed to leverage stamina constantly to do anything. In the other, it handled wonderfully. Not as fast as I want it, but I only had to use stamina for emergency moves or getting gun arcs fast.
Just still not sure where the problem is but Watchmaker was present when it was going down so maybe he'll get some ideas in time. Those that know the slowdown that comes in during 4v4s when large ships are in games, it felt closer to something like that. Problem is replicating it, which so far I have no clue. I wonder if it is serverside or clientside but I don't know how it could be clientside. If it was client, it would be fps issues or net lag. I can rule out both of those.
Keep your eyes out for this. You'll notice it. The problem is very visible. Especially if you get used to the faster squid. Also those with dev app access, worth a shot testing that off and on.
I'm gonna drop some notes for more speed and accel going into COOP mode. If we can't get engine changes then we need raw speed to be able to avoid losing them. I saw it very clearly in testing that this ship needed a bit more of a bump. Cut that hull back to paper thin, up the engine performance. Return the squid back to being an advanced ship to fly. Should be minimal to no room for error.
Kieran Kindree:
I am a dedicated Squid pilot and always have been, and while I like the Squid getting some love, the hull buff was unnecessary, and actually serves to reward pilots who do't know what they're doing/use it wrong.
Before, if you didn't know what you were doing with a Squid, it was a guaranteed shitshow. Now, een scrublords can be successful with it.
I would not mind seeing the buffs stay...except the hull buff, which should be returned to what it was - or at the very least only slightly improved from that level.
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