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1.4 Squid

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Squidslinger Gilder:
Discuss.

Pretty clear everyone wants the hull HP buff to go away. I'd like a little more nudge up on the accel. I noted this in dev testing. It just needed more pickup to be perfect. But overall it has been a step in the right direction.

I'm shooting in some questions regarding movement and possible issues. Right now I'm questioning netcode. On multiple occasions I've seen this ship handling differently in 1.4.0. From 1.3.9 style to 1.4.0 style. Between testing in both dev app and regular I can't ignore it, I've seen it multiple times. Muse isn't sure what could be wrong. I've heard that much. They have been surprised I wasn't happy now when first tests I was.

I know on first day of action post patch the ship felt like 1.3.9. Just now when checking, it felt more like it did during testing. Why I'm wondering if the problem could be not the ship but some aspect of the netcode.

If anyone notices anything, post. Please only seasoned squid pilots. We're the ones most likely to notice changes in it's handling. I don't know how to replicate it so just keep an eye out while flying. I do know before the patch hit. I did some tests, and it felt like 1.3.9 in dev app. I then checked in again for something else maybe 30 mins to an hour later and the ship behaved at 1.4.0 speeds.

Kamoba:
The squid right now is the current brawler.

Although I see the benefits to the gameplay the buffs gave, as mentioned the health buff was too much, now the squid and almost blindly go in brawl and run out, relatively effectively, gat banshee giving good dps bifecter... Gat flak for hit and run.

Mine launcher squid has never seen such success, it can survive so easily now, so I am in agreement, lower health a bit more and buff engines a bit for game balance. :)


However I want to note, it is nice to see so many other ships being used now.

Indreams:
Hull buff allows some room for mistakes. That's nice for newer players to try out the squid.

But... scale that buff down a bit. Seriously.

It doesn't fit lore-wise. Squid is supposed to be a advanced ship of Chaladonian design, which lacks in stability and safety. Right now, it feels like a Yeshan ship, stable and strong. Feels like flying a lighter version of Goldfish.

Also, balance just got screwed. If you stick an engineer to tank the hull, the ship will survive almost every battle. Stick two engineers in the hull, say "screw you engine, balloon, and guns!", and the ship will tank like a Galleon.

I can all-flame squid 1v2. Get it in range, stop piloting, Tank the hull like a _____, and win most casual matches.

BlackenedPies:
I like the maneuverability. Pyramidions don't stand a chance and squid is the new brawler. I need to fly against more experienced crews with buffs to determine if it needs more acceleration, but I think it could use a touch extra turning.

I've been using buff heavy clip gat with buff heatsink light flak. I used to always fly mine carro mine for CK which is quite easy now. I'd say reduce hull to 800, if not putting it back to 750.

As to the original post, post patch the squid felt new but I didn't use it until the second day. I've always questioned the netcode.

Thomas:
I partially like and dislike the squid buff.

Previously the squid was just fine. It was by no means an easy ship to fly and crew on, but with effort and practice, you could get it to work just fine. The spire was pretty much the same, and even the mobula was before enough teams started putting in the effort to use it effectively. Before the patch, I would need a full crew of people who were trained on the squid to fly it well; and there was some builds that were extremely hard to go up against, but still manageable.

Post patch, I'll even fly a squid with pubbies. The increased acceleration makes it incredibly easy to fly. Previously it was fast, but difficult to change direction, causing the inexperienced to run into a lot of things. Then with the hull buff, your crew doesn't quite have to be as efficient. This takes a lot of the pressure off of them; along with the increased acceleration to help avoid even more damage.

I did like being one of the few people skilled at flying a squid, but now it's accessible to pretty much everyone. With the right crew, this ship could potentially be near unbeatable in a lot of situations.

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