When I'm not stuck in the fiery and ass-rape'y pits of my faculty, I replay - 12th time - Arcanum Of Steamworks and Magick Obscura. But THIS time I intend to look at it from a distance, especially that last time I played it was before I played Planescape: Torment.
So far it's surprising (yeah, despite having 450+ hours in this game, it STILL surprises), how much 2 more-or-less small flaws in design can screw things up - first being: how much this game is similar in terms of complexity of mechanics to Fallout (well, Tim Cain programmed both) an yet - how unclear it seems, cause numbers are well-hidden, and second - awkward system of gaining experience, and how some things about it were not given enough thought. This made the combat far less appealing than it might be.
Fuck I missed this game.
PS: Fuck Activision.