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Static component status indicators

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Sgt. Spoon:

--- Quote from: Helmic on April 07, 2013, 05:35:35 am ---
--- Quote from: Sgt. Spoon on April 06, 2013, 04:12:03 pm ---IMO it would make the game loose a bit more immersion

--- End quote ---

...immersion?  Sir there are giant fucking white brackets surrounding spotted ships, they spawn in the middle of the fucking air and sound like beached whales orgasming when ramming each other.  There is no fucking immersion in this game.

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It's true that there isn't much immersion already, which is why I said "loose a bit more".
Nowadays you have to, at least, look around to see how stuff's going. That's something at least, instead of having everything smacked up on a big chart in front of ya.
Edit: though yes, the difference wouldn't be particulary big.

Veyka:

--- Quote from: Urz on April 06, 2013, 01:33:19 am ---While I can guess the reasoning behind the current indicators (to show new players the locations of the parts on the ship?), I'd like to see the option to toggle on a static set of indicators like the ones recently added to spectator mode. Give players the ability to more quickly and accurately see the entire status of the ship they are on, rather than needlessly scanning the borders of their screen, allowing more attention to be spent on the things happening outside.

Screenshot from spectator for reference:
http://i.imgur.com/XQHdKMv.png

--- End quote ---

+1 would be really useful, doesnt help that sometimes the onscreen icons can be sometimes hard to see due to other elements or background stuff obscuring them

Also


--- Quote ---sound like beached whales orgasming when ramming each other
--- End quote ---
< So fucking funny

Fidgit:
Honestly, I love the idea. However, it really only applies to engies, as it's their job to manage that stuff, so perhaps a class specific ui? although that may be a bigger re-work than I imagine, it would also open the door for other stuff like captain or gunner specific ui aids.
The only issue I have is that It might be hard to tell the motors and guns apart ie: a squid with four engines has one damaged, if the icon sin't over the damaged one then how do you know which one is damaged?)

what I propose are small health bars in the corner of your screen for the hull, the balloon, and (when applicable) the gun you are using. (leaving all the old dynamic icons as they are)

Urz:

--- Quote from: Fidgit on April 07, 2013, 09:08:10 pm ---Honestly, I love the idea. However, it really only applies to engies, as it's their job to manage that stuff, so perhaps a class specific ui? although that may be a bigger re-work than I imagine, it would also open the door for other stuff like captain or gunner specific ui aids.
The only issue I have is that It might be hard to tell the motors and guns apart ie: a squid with four engines has one damaged, if the icon sin't over the damaged one then how do you know which one is damaged?)

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I think it would be best as kind of an optional "advanced UI", which experienced players who are already familiar with the ship layouts could toggle on in settings. Another idea is to label the indicators somehow, eg, FL (front left gun), UR (upper right engine), etc.

-Muse- Cullen:
But... if the system doesn't need to repair, then why do you need to see it? By taking damage, a system pops up, which is more than enough for me, and should be more than enough for others. If the UI showed all systems, the screen would just have unnecessary clutter, and light damage wouldn't be visible without something to discern it from the other fully-repaired things; it would probably flash or change colors. I feel that the extra visuals would just be really distracting compared to the non-obtrusive setup that's going on now, because both options- static and dynamic damage indicators- literally would do the same thing, albeit with more or less on-screen pictures.

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