Info > Feedback and Suggestions
Static component status indicators
Urz:
--- Quote from: Cul on April 08, 2013, 09:17:57 am ---But... if the system doesn't need to repair, then why do you need to see it? By taking damage, a system pops up, which is more than enough for me, and should be more than enough for others. If the UI showed all systems, the screen would just have unnecessary clutter, and light damage wouldn't be visible without something to discern it from the other fully-repaired things; it would probably flash or change colors. I feel that the extra visuals would just be really distracting compared to the non-obtrusive setup that's going on now, because both options- static and dynamic damage indicators- literally would do the same thing, albeit with more or less on-screen pictures.
--- End quote ---
The problem is not the amount of time it spends on the screen, but rather the location. When I say "static", what I mean is that it would appear in the same place (the upper left, for instance) rather than somewhere along the border of your screen based on your orientation and position relative to the part. In addition, while you may consider the current implementation "more than enough", I do not, and if expanded as an option, it would have no impact on players who didn't elect to use it.
-Muse- Cullen:
--- Quote from: Urz on April 08, 2013, 09:41:26 am ---...If expanded as an option, it would have no impact on players who didn't elect to use it.
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There's a lot of options that could be implemented for variations in the HUD, crosshairs, sounds, graphics, etc. etc., but because they don't have a real impact on people, and because the current style seems to work, Muse is probably going to keep their efforts focused on problems and expanded gameplay, such as the new game mode, balancing, ships, and weapons, in lieu of minor details that are simply options.
Otherwise, it is just a matter of preference, so there's no real foundation for me to argue one way or another for it; if this option was a toggle, it wouldn't really matter if it existed for me.
Urz:
--- Quote from: Cul on April 08, 2013, 01:37:41 pm ---There's a lot of options that could be implemented for variations in the HUD, crosshairs, sounds, graphics, etc. etc., but because they don't have a real impact on people, and because the current style seems to work, Muse is probably going to keep their efforts focused on problems and expanded gameplay, such as the new game mode, balancing, ships, and weapons, in lieu of minor details that are simply options.
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It would have an impact on me, thus why I created the thread. Several other people have also spoken up in favour, so there appears to be some amount of interest in the idea. That and the fact that it's strictly an interface feature, one which has already more or less been implemented in spectator mode already, would make development cost minimal. While there may be other reasons for not adding it, I doubt that difficulty of implementation is one of them.
William Winters:
I am not sure about this, while part of me finds this very interesting, another part of me thinks this could take away from the "real" feeling of ships. As in, when I pilot a ship, I feel like it's an actual ship, moving and responding, "alive" as you will. I think adding such things would make it feel more like a game to me, making me lose immersion and connection to the game itself.
I would personally not like this I think, but if it's a toggle-able option many players desire, I have nothing to say but "Why Not".
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