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1.4.0 Pyra. Too much stick?

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Indreams:
Agreeing with most people when I say...

Accel decrease is a good nerf. The health decrease... not so much.

There's a problem when my long range spire can destroy a metamidion in flame-range combat. All it took was a few decent artemis shots.

Sammy B. T.:
When I woke up this morning and read the changes, I didn't laugh. I guffawed. This nerf to the pyramidion is hilarious.

As a someone concerned about ship balance this is of course terrible.

But omg the Pyra is now hilarious. Its a glass cannon! Unlike the Spire!

https://www.youtube.com/watch?v=NlNXZRuCx1w
This is me without the rage at the end.

Byron Cavendish:
I have mixed feelings. I want sniping to be stronger and gat/mortar pyra to be less face roll ftw, but this seems...wrong. Am I the only one that thinks pyras need to be extremely tanky and healthy, and just go back to having really, REALLY shitting turning speed and acceleration? Anyone remember when you could circle strafe with a junker or squid around a pyra while they could do nothing, when their rear was actually a weakness? That junkers need less armor and more speed for being evasive? That spires need less health but a lot of armor, since they cannot be glass cannon with the game's direction? Seriously, once the spire is out there, it's out there, far range or near, it can't hide, it needs to be able to tank nearly like a galleon to be a good ship. Or that squids need to lose all that health, and gain a stupid amount of speed?

I don't think anyone wins with this patch, snipers or brawlers; except kinda Gilder.

Indreams:

--- Quote from: Byron Cavendish on February 24, 2015, 03:52:04 pm ---I have mixed feelings. I want sniping to be stronger and gat/mortar pyra to be less face roll ftw, but this seems...wrong. Am I the only one that thinks pyras need to be extremely tanky and healthy, and just go back to having really, REALLY shitting turning speed and acceleration? Anyone remember when you could circle strafe with a junker or squid around a pyra while they could do nothing, when their rear was actually a weakness? That junkers need less armor and more speed for being evasive? That spires need less health but a lot of armor, since they cannot be glass cannon with the game's direction? Seriously, once the spire is out there, it's out there, far range or near, it can't hide, it needs to be able to tank nearly like a galleon to be a good ship. Or that squids need to lose all that health, and gain a stupid amount of speed?

I don't think anyone wins with this patch, snipers or brawlers; except kinda Gilder.

--- End quote ---

I agree about Pyras needing more tank and less maneuver. Let the ship do what it was meant to do.

I disagree about spire needing Galleon tankiness. Have you seen some of those crazy quadfecta spire builds? Spire is a great glass cannon.

Kamoba:
Pyra should be the leader of the pack, taking the hits and throwing a punch back, but all that clunky metal armour slows its accel down, a lot.
That's what it should be...

Not a ship being outgunned by a gat banshee squid...

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