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Minotaur Heavy Cannon

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Crafeksterty:
moonshine

Richard LeMoon:
Yes, you can get Hwacha/Flak in arc with an Artemis on the back. In first person, keep the target covered by the pipe on the balloon point.

Also, my sentiment is the same as before. Remove shatter. Make impact primary and piercing secondary. Adjust damage numbers to make it a halfway decent primary gun on a Goldfish at mid range. Piecing would be removed inside arming time, and make the numbers low enough that it would need some help killing the hull.

Maybe nerf heavy clip to 95% recoil reduction instead of 100%.

Lanliss:
That sounds like it might be a decent fighting gun, with the piercing damage. However, Muse already said that they wanted a support only weapon, so I doubt you will get the piercing damage.

Kestril:
So after playing with it and against it, the thing is way overpowered with a good gungineer.



Right now, this gun does too many jobs well AND has the range. It disrupts movement and can wreck components, and has o.k. armor strip. I think muse needs to choose one role to focus on for this gun, and I think the accuracy or the delay or heavy clip has to be looked at to diminish this guns effectiveness at range, while still making it a useful tool to have.

My recommendations are to
A) Reduce the shatter damage (make it 2 shots buffed+heavy to disable a component)
B) Nerf Heavy Clip to decrease effectiveness at range.
C) Reduce Projectile speed (slightly)
D) Perhaps increase the "push" slightly to compensate for the reduced shatter.

By not touching the range of the weapon, this weapon's niche is still safe, and it still maintains it's effectiveness by throwing off an enemy's path as they close. The gun gets better as they get close, but still is useful to harass at range--a good utility weapon that's useful in most all situations.

Richard LeMoon:
Too many heavy guns do shatter. Another is not needed. Get rid of shatter. Also, remove buff tool's buff to guns' DPS. Lots of problems solved at once.

These are the changes I would make.

Heavy clip does 95% reduction. That is a lot of spread left at long range. Increase clip size back close to standard -or- slightly increase the damage.

Tighten the default spread on the Hwacha a bit to compensate for the loss of laser missiles. This will make other rounds more a little more useful.

Reduce force a little on the Minotaur. As much fun as it is, juggling Galleons is wrong.

Add tracers.

Remove Shatter damage completely and find a good mix of impact and piercing. No need to knock guns out of arc AND destroy them with the same weapon. Even mines don't do that.

Again, REMOVE the buff effect for guns. It has been breaking the game since it was introduced.

edit: Actually, buff could add back the 5% recoil reduction, so heavy + buff could bring the recoil back to 0%. That is a good use of the buff hammer, and it would help out other ammo types as well.

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