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Minotaur Heavy Cannon
HamsterIV:
Flare guns don't count.
Dementio:
--- Quote from: HamsterIV on February 25, 2015, 03:47:19 pm ---Flare guns don't count.
--- End quote ---
Artemis on the back.
HamsterIV:
Does rear Artemis overlap with a side mounted manticore or carronade enough that a pilot could leave the helm long enough to shoot it secure in the knowledge that the main guns won't drift out of arc while he is away?
Thomas:
The minotaur is an interesting gun. I don't use it that often, but I feel it's pretty good where it's at. I keep seeing mino-fish for some reason, and those are generally pointless. I've also gone against a full clan team using two galleons with one double minotaur and the other with one minotaur and a lumberjack. On paritan. While it was pretty frustrating having to deal with that many minotaurs, it wasn't a hopeless situation and ended up being a pretty close game (despite having a pub crew and an ally who never seemed to be in combat until it was time for him to be destroyed). With a competent crew and ally, it probably would have been a one sided match.
I think the minotaur is really nice for the galleon, allowing it to push ships back when they try to pin it down by popping the balloon over and over and staying out of the other gun arcs. I've also had some really fun and surprisingly effectively use of it on a spire.
Indreams:
--- Quote from: HamsterIV on February 25, 2015, 04:24:23 pm ---Does rear Artemis overlap with a side mounted manticore or carronade enough that a pilot could leave the helm long enough to shoot it secure in the knowledge that the main guns won't drift out of arc while he is away?
--- End quote ---
From my math, no, not really. The enemy ship will have to be quite far away from the Galleon to let all the arcs perfectly overlap...
You can still quadfecta with flare.
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