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Minotaur Heavy Cannon
Dementio:
How to approach Minotaur? I suppose go right at it. When it shoots the front of your ship, you don't turn too much, with the exception of Mobula and Spire a little bit. Also, when charging, one usually has Kerosene or Moonshine activated and that helps beating the Minotaur. While charging at Minotaur one has to shoot back the Spires and Galleons too or else they will get destroyed before they get there.
Regardless, I emailed Muse about how I believe fire rate and/or reload speed should be slowed down a bit, to give teams some recovery time as getting away from the Minotaur by moving in these open areas is not easily done.
BlackenedPies:
I was talking about the arcs/range and anecdotes about how double merc was so powerful players had to agree not to use it.
I think the range difference with a merc is only about 400 meters. Staying at extreme ranges isn't always an option.
Byron Cavendish:
Unless you're facing a bullfish, you will be gacing a slow ship with big targets. If you're savvy and either used terrain to get the first shot or moonshine to negate most of the minotaur effect, you'll be able to shoot the gun down and charge in to your hearts content. Personally, I prefer a lumberjack/minotaur merc galleon for long range "f**k you".
HamsterIV:
With the wide turning arcs on the Minotaur I was thinking Galleon Quodfecta could be possible.
GeoRmr:
--- Quote from: HamsterIV on February 25, 2015, 03:34:27 pm ---With the wide turning arcs on the Minotaur I was thinking Galleon Quodfecta could be possible.
--- End quote ---
Galleon quadfecta is already possible without minotaurs
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