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Quitting Mid-Game & A Suggestion
Kamoba:
Also on a note, Nanoduckling also runs a new player friendly clan, you could learn a great deal from him!
Also feel free to add me in game too! :)
Oh and I mentioned my theory to Howard during one of the marketing chats, Muse will be taking a look at that and seeing what they can do to better advertise the game! :)
Lanliss:
Maybe there could be a punishment similar to Team Fortress two's Mann vs. machine mode. If you leave a full, perfectly good game in that, you are put onto a "low priority" list, making it take longer to find a match. The punishment point could be something like, at least three people are on each ship.
David Dire:
--- Quote from: Lanliss on February 23, 2015, 02:06:50 pm ---Maybe there could be a punishment similar to Team Fortress two's Mann vs. machine mode. If you leave a full, perfectly good game in that, you are put onto a "low priority" list, making it take longer to find a match. The punishment point could be something like, at least three people are on each ship.
--- End quote ---
Could work, however we'd need a number. Like, one leave? Maybe there was something important that came up in real life, so we were forced to exit the match. Maybe we could make it so after 3 disconnects on perfectly full matches, then you would have a penalty?
Pavane:
Thanks for the tips and kind words. I am actually a discount Steam buyer, so don't paint everyone with the same brush. I used to play the Space: 1889 computer game and Sky Galleons of Mars miniatures war game many decades ago, so Icarus was a natural genre for me. I have no interest in FPS (arcade) games so I was cautious about the purchase until I read about the co-operative aspect of the game. I bought the four licence deal and gave them to a friend and my two adult daughters, who all have said that they would like to play together as a crew (we all live in different cities). That hasn't happened yet, so I thought I would jump in and get started. I like it a lot so far, and I am excited with what I have seen of a possible Adventure mode.
I have mixed feelings about Clans at this time. I don't really see the need for them when there are six factions, and question why there are so many, but I am sure my questions will be answered as I have more community experience. Right now, my priorities are to gain experience and be a valuable crew member. In that way I will have something more to offer a Clan than just an increment to the member counter should I decide to go that route in the future.
Lanliss:
Pavane, you are the new player that we wish everyone could be. A perfect addition to the community, as these people have a low tolerance for trolls or jerks. Guns has the most friendly community I have ever seen, with a few collective pet peeves. As for sales it is less a matter of painting everyone with the same brush, and more a matter of the deep seated fear that we will get one of the bad new players, hailing from such games as CoD.
These people do not handle learning that you cannot singularly top the community scoreboard by yourself very well. Even the wanted and bounty lists require that these players get decent crews, otherwise their score drops. So, it is not a problem with all of the new players, just that our fear of getting a bad one overshadows the hope of getting a good one.
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