That is where the problem is difficult to fix.
If muse would create a league for veteran players, you would divide the ammount of players playing, searching in matchmaking, etc. When there allready is an unhealthy number of players for the game. Tbh the community has actually divided into a vet mostly group and that is the competetive scene. Most long term players engage there. Doesnt mean all long term players though. There are many veterans engaging non competetively, but if you want to see the clearest line where there is a seperation, the competetive scene is to mention.
I geniuenly do not think any hard game fixes will solve this problem. It is a heavily team-based game where one must rely on the other. And that fundemental needs development. As much as the tutorial covers things, i dont think even if the tutorial was played gives space for those players to learn the game as much as it is needed. I keep saying that Co-op when it comes out will help any player who buys that in a bundle with this to better play in skirmish.
That is because in that game, there probably is more space for them to learn, win and fail. While currently we have novice which doesnt fullfill that learning curve of succeeding and failing.
Thats what i think atleast.
If i have to mention though, the impact of what one person does, does not seem obvious. If i remember hard, when i first played engineer, i tought i was just doing toilet scrubbing janitor job. I only realised how that janitor is flipping important when i was a pilot. Thats not a janitor, its a crew member!
I feel like in order to fix this 'dynamic'. A clearer impact in teamwork needbe shown. I really dont know how, but in order to make my engineers REALLY want to fix the side engines, i have to tell them "
I cannot keep my ship steady if the turning engines are damaged"
"
I cant go up, because the baloon is damaged". It is just not obvious and needs to be adressed for people to want to take them seriously.
When buffing a baloon, could be nice to see how much it strengthened it for to give a sense of impact. Damage numbers for gunners? I had this idea before where you could replace your pilot tool with a book that shows you damage numbers or a book with Component effeciency. Then again, highly uncertain if this will help much.