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Creative Pyramidion Builds

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Dementio:
I liked the front Carronade/Artemis Pyramidions. Geo used to get me to fly a Pyramidion with a hades and artemis on the side with another artemis on the front. The second front gun was paired with a Carronade, even before the actual front Carronade/Artemis Pyramidions became a thing, just to have some kind of useful gun in close range. It was named "The secret Junker", because with it's trifecta on the side it flew just like one in long range. Why you would want that, I have no idea, but it was awesome. And yes, I have not thought about putting a Gatling there to pair it up with the Artemis.

Another one I like is the front Hades/Mercury Pyramidion. Mercury good at disable and pretty decent at armor destruction. Hades also pertty good at destroying armors, but also kinda ok when dealing hull damage. So you have these two guns that destroy armor and during armor destruction you can snipe components or do some decent hull damage and chip away until they die. A more rammy version would be a Gatling/Mercury on the front. Why not Hades/Artemis instead of Mercury? I like it more.

I also like the Gatling/Flamer Pyramidions and wanted to make a Hades/incendiary Carronade one working. I am still not sure wether I want that or not.

Crafeksterty:
The only pyra i can ever fly with joy is on Dunes with Dual merc front, and gat mort side.

That way, you approach and disable. When you have approached the heavily hit ship, you kinda ram but not really, mostly giving off for the side guns.

BlackenedPies:
Carro merc on dunes!

Nidh:
Double Arty top, gat/mortar bottom. Lead with artemis for safe approach with disable. When close, right artemis gunner jumps down to  gat for gat/mortar/arty trifecta, hull engineer hops on mortar to give the finishing blow.

Kamoba:
Triple engineer pyra, loadouts main, spanner mallet chem burst. Front right gunner spanner mallet buff, balloon engineer pipe wrench buff chem (Choice of lesmok, incendiar, loch, or greased)

Gun slot 1, Artemis.
Gun slot 2, Mine launcher or Hades, pref mine launcher.
Gun slot 3, Artemis.
Gun slot 4, Flare, mine or harpoon, it'll hardly be used.

A great brawler build, very effective in 2v2 engagements when the enemy brawlers are trying to close in, the double arte keeps the enemies gatlings disabled, the mine causes havoc to their turning armour, componants, mine is mine.

Used it during a skrim with balanced teams, managed 2 kills when they were trying to close in, was fun!

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