Admin > Dev App Testing
Dev App 1.4.0 (451)
Watchmaker:
As of build 459, you can also experience the tweaks to dynamic music. Drums are no longer an "early warning" of enemy presence.
- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy
Squidslinger Gilder:
--- Quote from: Watchmaker on February 22, 2015, 07:00:16 pm ---As of build 459, you can also experience the tweaks to dynamic music. Drums are no longer an "early warning" of enemy presence.
- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy
--- End quote ---
Squidslinger Gilder:
Watchmaker I believe I may have found the issue with the squid and why I've been seeing it with the old speeds/etc when it should be patched.
I noticed this again today with the dev app on first boot. Squid moving slower and more like normal GOIO. Confirmed with regular GOIO, both ships felt the same. Then I reloaded dev app again just cause the idea popped in to try it again and when I loaded it up a 2nd time, the squid was moving at patched speeds.
Is there something that changes during each load or is sandbox's environment not persistent and perhaps generating wind that is slowing the ship down?
Imagine:
--- Quote from: Watchmaker on February 22, 2015, 07:00:16 pm ---As of build 459, you can also experience the tweaks to dynamic music. Drums are no longer an "early warning" of enemy presence.
- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy
--- End quote ---
O HAPPY DAYS
Richard LeMoon:
Can you turn the drums off still? Would be a shame if you couldn't.
Also, damage on Minotaur is really weak still. We felt that it should be able to break armor at close to the same speed as the heavy carro. As it is, it took several minutes of chasing a target dummy around before the hull finally broke. Perhaps changing the secondary damage to Impact would help with that.
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