Admin > Dev App Testing
Dev App 1.4.0 (451)
Squidslinger Gilder:
Didn't they patch out the piercing dmg? Thought they mentioned that in the stream.
Honestly, I don't think it will be missed too much if you consider a CQC galleon with Mino/Carro + explosive light weapon on one side. Charges in, blasts balloon and ship into wall then impacts it to death if the armor doesn't drop and the light gun doesnt get the kill. It'll be a Minolleon! That or a flame thrower on the side...zomg, heavy carro, impact, flames...if I can stick mines in there somewhere it will be the rage quit ship of my dreams.
Richard LeMoon:
The issue is with the Goldfish. It is going to have to hold its own with a single light gun. Since it causes minimal damage of any sort, a light gun will have to break armor, components, and hull all by itself. Since there are no light guns that can do that, it makes putting this gun on a Goldfish questionable. No amount of pushing around is going to aid that.
Dutch Vanya:
--- Quote from: Richard LeMoon on February 22, 2015, 11:31:56 pm ---The issue is with the Goldfish. It is going to have to hold its own with a single light gun. Since it causes minimal damage of any sort, a light gun will have to break armor, components, and hull all by itself. Since there are no light guns that can do that, it makes putting this gun on a Goldfish questionable. No amount of pushing around is going to aid that.
--- End quote ---
The wide horizontal arc at least makes for some easier goldfish bifectas.
Richard LeMoon:
It does, yes. But there is nothing to pair it with even if it shot 90 deg sideways. It is like putting a harpoon on the front of a Squid. Great arcs, shoves an enemy around, but ultimately does nothing useful.
Squidslinger Gilder:
Ahh true, how will it work with a fish? On Paritain it might be awesome cause it can blast ships into buildings but that is very situational. You'll still be very dependent on the side guns.
I guess there is the shatter aspect of it but so far I haven't seen it really excel at that.
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