Community > Community Events
Guns of Icarus Seasonal
Squidslinger Gilder:
Honestly, its better to find an artist to do the badges vs making an open invitation. I talked with Muse for the Aero badges and they were open to community members submitting designs, however, no one took advantage of the open invitation to do so. Interest in it is lukewarm at best.
Overall its a nice idea. Just implementation and planning overtime might be problematic. Remember Muse breaks the game with patches at times. I'd prepare for that in mind. Keep some rules on standby for the worst case scenario should they do a patch before a day and it breaks the game. There is enough of a track record of them doing big patches before or during competitive events that it would be foolish not to plan for it.
Also keep in mind time frame and time slot. Snagging the prime time competitive slot is good but you might face competition for it as other events come and go.
Oh and planning things far in advance, does not always mean people take notice and remember it. For Aero2 I had a lot of people that just didn't even know it was going on till it was under way. Ran a solid 2-3 months of skype group release, public release, stream shows, along with forum posts and the videos. No one checked the forums at all and heck Muse even forgot it was happening. We didn't get one bit of ingame advertising or outside promotion vs Aero 1 which had a lot. Course community activity overall was pretty low during that time. I noticed similar in other games. Dunno why for a few months people were just out of it.
Not sure a good way to remedy that. All I can say is, keep it in the limelight as much as you can. Hope people notice.
Thomas I just had an idea right now for prizes. What about using the Workshop tool to create event specific emblems/etc. Say you win and you get a big logo you can slap on your boat which labels you as champion of the event. That might be a neat idea since badges really don't get seen unless you check profiles. For that, you might get some artist interest. You'd have to run a few designs by folks till they agree on one but its an idea that hasn't been done yet. Heck if I do an Aero 3, I'll be looking into doing it.
Thomas:
Teams are two ships (8 players). We'll probably clarify that in the rules.
Thanks for the great feedback Gilder, that's a lot of good advice. Right now we're just trying to make sure everything looks alright and get any early volunteers we can. Once we're near the end of February we'll start some hardcore recruiting for refs and casters, then we'll open up sign ups; hopefully that will be close enough to the competition to keep people aware but not so long before it that they'll forget.
It makes sense about finding an artist. For now I think we'll keep the open policy for badge submissions but seek out an artist and commission something.
I really like the prize idea for ship decals, but we'll have to talk with Muse about that. Since their current policy is to give anything created in the workshop and accepted into the game to everyone.
Dementio:
I am concerned about how people will keep this tournament in mind.
If teams can only play for one season and then a second time for the championship, how many will remember that or even be around?
Squidslinger Gilder:
--- Quote from: Thomas on February 16, 2015, 10:29:25 am ---I really like the prize idea for ship decals, but we'll have to talk with Muse about that. Since their current policy is to give anything created in the workshop and accepted into the game to everyone.
--- End quote ---
Yeah lemmie know what they say. Could also just submit a decal via e-mail so its not public. All Muse would have to do is add it into game and link to certain accounts. They wouldn't have to take time to actually create a special decal.
Thomas:
Losing teams is a legitimate concern, especially ones who do well in the early seasons; since it's a longer way off to the champion tournament. Although teams that do well in tournaments tend to stick around a long time, even if it's just to show up to official tournaments. We hope the lure of being the top among the top teams will encourage them to keep the champion tournament in mind, but we'll definitely send out reminders and attempt to stay in contact with all season champions throughout the year.
But it's only teams that win a season who cannot participate in following seasons (until the next year), this allows us to have a group of unique teams in the final tournament.
Of course we can also attempt to spice up the rewards a lot for the champion tournament. Similar to the workshop decal, we could potentially have a unique set of goggles for the champions who win the final tournament or such. It depends on how Muse feels and what the competitors would want.
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