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Guns of Icarus Seasonal
Llamas Unite:
I like the idea of a longer term "real competitive event" and the structure of the tournament that you've put together, but I think your current plans regarding the length of the tournament are... ambitious. One of the major issues that I can see, and as Daniel touched on, is very few teams necessarily survive for a full year, and if they do it's rarely with the same players.
Assuming you held the first round of the tournament in February of 2014 for example, the teams that would've been competitive (from my memory) would be teams like the Mandarins, the Thralls, the Gents, Sac. Unfortunately teams like these that used to be stalwarts of the GoIO competitive scene have either moved on or continue in very different forms.
Using Ryder as an example, a year ago we were an alliance between [sRyd] and [CsM], and from that alliance, only 3 members have carried over onto our current team. Assuming that by some stroke of luck we had managed to win in a tournament like this one, we would have a place in the final thanks to players who are no longer active, and so a clan with a different name, mostly different crews and different strategies would be in the final compared to the team who qualified.
While the wildcard teams are a way of working around the issue, it doesn't address the core issue that a tournament stretched over a year is ambitious to say the least with any smaller online community. I think shortening the event to go over a period of six months for example would still allow for the scale and prestige that you want to associate with the tournament, but would drastically increase the likeliness of teams being able to compete from beginning to end, and over a period of six months it's more likely to encourage teams to stay competitive, rather than maintaining a competitive team for an event whose final is 11 months away.
Just my thoughts, because I feel with the current format not many teams have the stability to enter the first two events and guarantee the same or even similar team for the finals
Kamoba:
I will say I am interested in this, so is my co-pilot Mean Machine, but arranging with the other members of the team, subs included for a whole year, I can't guarantee to fill a whole team for the whole year..
Six months, still cant guarantee it, but its more likely. So I agree with Llamas
Thomas:
I can understand the concerns over the time period. We wanted to have a number of tournaments over the year, instead of some one off tournament that left everyone waiting and wondering what the next competitive event would be. This allows for a bit more consistency.
My favorite competitive scene so far has been the Hephaestus, but that suffered some problems of it's own, particularly the length of the tournament, and that it seems to only be once a year. If we try to rapid fire tournament after tournament, I expect a lot of competitive fatigue from players. So the 3 months between tournaments is for a decent showdown, but ideally with enough time for teams to recuperate and do the more 'for fun' tournaments that come and go.
Teams will come and go, and there's not a lot we can do about that. Perhaps having something to look forward to might actually help with the team stability, we'll have to see. I've also noticed that some teams only pop into game for the bigger tournaments. So with the Hephaestus, we had a lot of teams that had gone silent show up again and play competitively. With more competitive tournaments like this, although not on the scale of Hephaestus, it could keep them interested and showing up.
One reason we like the seasonal format is because it allows teams to not consistently lose hope. Once someone wins the spring season, that team can't compete in this particular series until the champion tournament, allowing a fresh team to win in the summer. Then there are two teams that can't compete, and a new team can then win again in the fall, then a new team winning in the winter. Even if you don't win a single seasonal, there's still a chance to make it into the championship; so it's harder to become depressed about losing a tournament.
We can still allow for team flexibility. Even if only a few members of a competitive team remain for the champion tournament, they can replace the missing members with pretty much anyone who isn't already on one of the other champion teams; and are likely to do so over the course of the year as players come and go.
For right now I feel we should just give it a go and see what happens, taking it 3 months at a time. If most of the winning teams from the seasons are gone by the championship, we can do without the championship next time around.
Kamoba:
If that's the way you wish to go forward, though it sounds like the size of the competitive community may struggle to keep up, especially if this clashes with co-op release and the pvp community gets split to pvp and pve (regardless of new players the pvp community will likely suffer an un-wanted dop :( )
But it's your call. :)
Mezhu:
Great initiative. One and a half years too late, though.
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