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New Gun and Stamina System Testing

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Squidslinger Gilder:
Not with triple enginee and one being dedicated hull enginee. Wrench, spanner, buff/extinguish. Then the other 2 run standard with extinguish. I don't like chem on squids. If you need chem on a squid, you aren't flying it right. Ideally you should be evading flames before they can high stack. But fires with more than 3 are common because one flame pass can get some stacks easily up past 5.

Problem with the squid is, you can't let the engines go down. So using chem you sit there waiting for cooldowns to put it out before repairing. But with the squid, you lose about 50% of the speed on the ship with just minor engine damage. Heck with 1 engine down the vessel is practically immobile. It is better to be able to extinguish and repair quick so the pilot can evade. The old squid wasn't this way. You could lose either the upper or the turning engines and the vessel could still somewhat move. It was a big perk with the vessel. Being able to actually escape with engines down.

If the performance hit to engines and the overall uselessness of the engines was resolved, then you'd be looking at working some chem in. Cause now you have time. A little flame is not going to cause utter chaos and cripple a squid.

Dementio:
Ignoring the derailing of the thread by arguing what the best way of crewing a Squid is, I would like the devs to know that the titel of the thread is actually lacking information as it also hold information of ship balance that barely anybody is talking about, which one could only guess when not viewing the threads content.


--- Quote from: Keyvias on February 07, 2015, 02:44:06 pm ---Main thing we want to know about these changes is “do they increase the fun?”  These will definitely change the way you play, that’s the main idea but do they change them in a way that makes the game more enjoyable?  Do they give you more options?  Does it feel more rewarding from second to second?

--- End quote ---

Fighting as a Pyramidion is less fun, because it dies even quicker.
Fighting against a Squid is less fun, because it takes more damage than necessary. (Why making the one ship that was supposed to tank with speed the one ship that is the most tankiest regarding armor/hull value is a good idea is beyond me)
Fighting as a Spire is more fun, at least.

Minotaur's assistance is questionably non-existent. It has to have some damage output, nothing major but something that can also assist some other guns. Because, only three ships currently can hage heavy guns with one having only the front gun shooting at the same time, another having only a light gun and one more heavy gun that can easily be disabled or be better to have on the third ship, which has three light guns kinda aiming at the same direction as its heavy gun. This basically means that having a Minotaur Goldfish is a waste of time, the Galleon might be better of with other heavy guns and only the Spire can really make use of it by making itself less "glass" if the enemy can't shoot at it.

Stamina makes only fun for pilots, because they don't need to use pilot tools as often, which could possibly make playing engineers more boring since there is less to repair but I dunno, and also because if pilots actually do use their tools it will create lots of giggles. Not much gameplay improvement though, especially because of more buttons needing to be pushed or pushed at the same time.
Stamina for gunners makes no sense, doesn't increase or decrease fun factor and possibly questions balance. What it will succeed in, and that I guarantee, is making it less frustrated for people when pilots don't know their gun arcs.
Stamina for engineers was not needed, but seems logical with the excepetion of the jumps. That is actually the only fun part of that as far as I can subjectively tell as you can jump off the ship, above the mountains, accross the map, into the enemy spawn and show them your super duper cool costume.

Byron Cavendish:
I don't get it. Why not just make the squid low on armor and health, and just ramp the speed and vertical acceleration until the thing is a Bugatti veyron? Why not give the pyra more armor, more acceleration, but just less turning like back in the day? When it was a charging a bull that once it had it's horns down, could hardly turn side to side, but hit like a train.

Squidslinger Gilder:

--- Quote from: Dementio on February 13, 2015, 04:49:38 am ---
Fighting against a Squid is less fun, because it takes more damage than necessary. (Why making the one ship that was supposed to tank with speed the one ship that is the most tankiest regarding armor/hull value is a good idea is beyond me)


--- End quote ---

YES!!! And why did that happen? Because 1.2 happened, they slowed the squid down till it was a flying snail and then when it was clearly getting torn up by everything, their solution was dumping on hull.

So the weight patch goes in which fixes a problem with the game (it was necessary), but they didn't stop and tune the game back. Overnight we went from fun to crap. Then we got excuses that this was the way the game actually should have been and that the old game was just horrifically broken. Pyramidions and merc battles suddenly became the Meta. So instead of fixing the core problem, Muse has been fixing and breaking everything else for over a year now trying to make it work.

What would have happened had 1.2 hit and Muse decided, lets not turn the game on it's head but lets take some time and try to keep it in line so we don't spend a year having to micro manage the meta play? Its pretty obvious they could have done it if the squid recently was patched back to within 90% of it's former self. Answer is, someone there didn't want to. Someone wanted it this way. Which is not bad in itself, it is Muse's creation.

However, this drastic move forever split the community. Now we have 2 different GOIO experiences and two factions in the community who will never see eye to eye. Every Muse change is increasingly scrutinized by either side. Only solution is if one side goes away (Not happening) or if Muse supplies two modes of play. Now that in itself has issues because it will be a waste of resources and time to implement a 2 mode system when that system reveals the majority of people like it one way over the other. One mode would forever be only played by a few people who then would complain they are forced to play the other because no one plays one. We all know which one it would be too. Which brings us full circle back to the core problem...1.2.

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