Admin > Dev App Testing
New Gun and Stamina System Testing
Keyvias:
A lot of things to be tested Saturday at 3 pm eastern. The things you should focus on are Minotaur Heavy Cannon and the new Stamina system. These two will definitely go through additional visual/effects polish so don’t worry about it too much for now.
Main thing we want to know about these changes is “do they increase the fun?” These will definitely change the way you play, that’s the main idea but do they change them in a way that makes the game more enjoyable? Do they give you more options? Does it feel more rewarding from second to second?
Spire
- Increased longitudinal acceleration
- Increased top speed
- Increased hull health
Pyramidion
- Reduced longitudinal acceleration
- Reduced hull health
Squid
- Increased longitudinal acceleration
- Increased hull health
- Reduced mass (mainly to affect longitudinal acceleration)
Minotaur Heavy Cannon
- Pushes enemy ships. Force is applied in relation to the target ship's center of mass and also takes into account the direction of the shot. For example, a shot to a Pyramidion's nose from the side (perpendicular) will cause the Pyramidion to spin. A shot to the Pyramidion's center from the side will cause the Pyramidion to simply get pushed in the direction of shot. Therefore, if a Pyramidion is charging your Goldfish head to head, shooting the Pyramidion in the face will not cause it to spin but instead only cause it to get pushed back.
- Not meant as a killing weapon but as an assist weapon
- Shoots like a Carronade
- Can be used at long range
- Visual and sound effects are a work in progress, but if something seems obviously broken please let us know
Stamina
- Each class has access to Stamina, currently bound to Shift. Hold down shift to use it.
- Visual and sound effects are a work in progress, but if something seems obviously broken please let us know
- Bonus Stamina recharge for ship kills
- Pilot
-- Used while on the helm
-- Increased ship thrust
-- Increased lift power (both up and down directions)
-- Decreased longitudinal drag
-- Decreased vertical drag
-- Increased angular drag (to compensate for increase ship thrust, which also improves turn)
- Engineer
-- Used while running around
-- Increased run speed
-- Increased jump height
-- Bonus Stamina recharge for rebuilds
- Gunner
-- Used while on gun, either when extending gun's arc or while gun is reloading
-- Increased gun arc
-- Increased reload speed
-- Increased rotation speed
-- Bonus Stamina recharge for component destructions
Capture Point Logic
- Rate of capture or de-capture is based on the difference of team ships at the point. E.g. 3 Red and 2 Blue means there is (3R - 2B = 1R) 1 Red ship at the point. Therefore, the goal is to outnumber the enemy at capture points.
- 20 points to your team for ship kills (now you can't thoughtlessly rush into combat)
- Reduced point goals for all capture maps
Dementio:
--- Quote from: Keyvias on February 07, 2015, 02:44:06 pm ---Pyramidion
- Reduced hull health
--- End quote ---
--- Quote from: Keyvias on February 07, 2015, 02:44:06 pm ---Squid
- Increased hull health
--- End quote ---
Still disagree about this, but if you, Muse, decide that this is the best idea...
Crafeksterty:
--- Quote ---- Rate of capture or de-capture is based on the difference of team ships at the point. E.g. 3 Red and 2 Blue means there is (3R - 2B = 1R) 1 Red ship at the point. Therefore, the goal is to outnumber the enemy at capture points.
--- End quote ---
This should have been the case a long time ago
GeoRmr:
--- Quote from: Crafeksterty on February 07, 2015, 03:42:14 pm ---
--- Quote ---- Rate of capture or de-capture is based on the difference of team ships at the point. E.g. 3 Red and 2 Blue means there is (3R - 2B = 1R) 1 Red ship at the point. Therefore, the goal is to outnumber the enemy at capture points.
--- End quote ---
This should have been the case a long time ago
--- End quote ---
No it really shouldn't
squid zerg rush much
ZnC:
--- Quote from: Dementio on February 07, 2015, 03:01:21 pm ---
--- Quote from: Keyvias on February 07, 2015, 02:44:06 pm ---Pyramidion
- Reduced hull health
--- End quote ---
--- Quote from: Keyvias on February 07, 2015, 02:44:06 pm ---Squid
- Increased hull health
--- End quote ---
Still disagree about this, but if you, Muse, decide that this is the best idea...
--- End quote ---
While I was hoping for a buff to the Squid overall, I definitely didn't expect a buff to the already high hull. Squid is surprizingly tanky with the 4-hit spanner rebuild on armor.
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