Author Topic: Separate key bindings  (Read 7262 times)

Offline BlackenedPies

  • Member
  • Salutes: 134
    • [Duck]
    • 30 
    • 45
    • 45 
    • View Profile
Separate key bindings
« on: February 04, 2015, 03:02:26 pm »
I recently tried to remap my keys for using tools as engineer (to include extra mouse buttons). I realized that this also changed my ammo keys. Not a big problem until I realized it was the same for pilot, which rendered the bindings broken (my two side buttons are throttle, Q is spot).

I propose an option to separate different functions instead of having 1 2 3 4 the same for everything.

Offline GeoRmr

  • Member
  • Salutes: 178
    • [Rydr]
    • 45 
    • 1
    • 45 
    • View Profile
    • Storm Ryders
Re: Separate key bindings
« Reply #1 on: February 04, 2015, 03:35:48 pm »
>I have push to talk bound to left shift
>In the latest devapp left shift activates stamina
>Devapp and main game read values from the same windows registry keys
>Push to talk has been unbound in the main game
>Go to rebind push to talk
>Accidentaly click twice
>Push to talk bound to mouse 0
>Shooting the guns, now unbound
>Repair, now unbound
>Spyglass, now unbound
>Helmtools (tar), now unbound
>ramcam now, unbound
>start a game




Why muse, why do you have no confirmation or warnings?
« Last Edit: February 04, 2015, 03:37:41 pm by GeoRmr »

Offline Dutch Vanya

  • Member
  • Salutes: 107
    • [Clan]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Separate key bindings
« Reply #2 on: February 04, 2015, 04:06:10 pm »
>I have push to talk bound to left shift
>In the latest devapp left shift activates stamina
>Devapp and main game read values from the same windows registry keys
>Push to talk has been unbound in the main game
>Go to rebind push to talk
>Accidentaly click twice
>Push to talk bound to mouse 0
>Shooting the guns, now unbound
>Repair, now unbound
>Spyglass, now unbound
>Helmtools (tar), now unbound
>ramcam now, unbound
>start a game




Why muse, why do you have no confirmation or warnings?

This has happened to me at least 3 times.

Offline Dutch Vanya

  • Member
  • Salutes: 107
    • [Clan]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Separate key bindings
« Reply #3 on: February 04, 2015, 04:06:56 pm »
Also, what the hell is the difference between Leave/Dismount for helm and guns?

Offline Dementio

  • Member
  • Salutes: 135
    • [Rydr]
    • 43 
    • 45
    • 45 
    • View Profile
Re: Separate key bindings
« Reply #4 on: February 04, 2015, 04:26:03 pm »
Also, what the hell is the difference between Leave/Dismount for helm and guns?

One of these buttons you will blame for existing when accidentally pressing them.

Offline Inkjet

  • Muse Games
  • Salutes: 15
    • [Muse]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Separate key bindings
« Reply #5 on: February 04, 2015, 04:36:31 pm »
I've noticed this issue before too, I have two profiles on my mouse, one for piloting/gunning and one for engineering so the spyglass is on the same button for gunning and engineering.