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GOI Board Game
Patched Wizard:
Name: Patched Wizard
Favourite Class: Pilot
Favourite Ship: Squid (Burning Autumn) and Goldfish (Damascus Koi)
Favourite part of the game: Stalking through the canyons and ancient wrecks, launching vicious ambushes out from the clouds and crevasses.
Faction: Stateless. I've gone ahead and made the proper arrangements to ensure that i've at least pissed off every major faction possible. Let's just say that it wasn't my brightest moment after a long night of heavy drinking.
Quote: I've been called many things, but I prefer "lunatic".
Crafeksterty:
May i?
Name: Crafeksterty (Craft)
Class: Pilot (Gunner) (A pilot that also guns)
Ship speciality: Spire (The Wizard)
Favourite Part: Seeing weapon cooperation come to fruition (Lesmok gattling left, lesmok gattling right, Ready lochnagar Heavy flak. Kill)
Faction: Fjord Baronies
Quote: "Ive been thru what does not work... but this, this will work"
Crafeksterty:
To question
--- Quote ---John is flying a pyramidion with a mercury artemis on the front and a gat banshee on the side. He draws an gunnery encounter at medium range. He elects to use the convergent property of the gat+1@ medium, banshee+1@ medium and artemis +2 at medium with three of his best gunners who have a +4 gunnery bonus between them. He rolls a d6 and adds +8 for all his bonuses.
--- End quote ---
How did the artemis get a shot? I know in the game it is possible but as a board game how did the artemis able to fire with the gat and banshee?
The convergent property... eludes me, i dont know what it means. Googled, still no meaning to this.
So, can a galleon fire at an enemy with 3 heavy weapons?
HamsterIV:
I have been slowly adding encounters to the encounter table. Since these are how the random plots are formed I am taking my time.
As to Crafeksterty's question the Convergent property allows guns that are 90 degrees off from each other to converge on a target. The merc is not a convergent gun but the gat, banshee, and artemis are. It is the same thing as putting an enemy on the 45 degree angle to a junker and getting a trifecta.
Since ambush/flanking encounters are supposed to come from a random angle only convergent guns can cover the blind sides of some ships. Also they allow for more fire power on ships that can take advantage of the convergent property.
Skrimskraw:
why not make this in tabletop simulator?
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