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HamsterIV:
What started out as a random idea of making a Guns of Icarus Board game using similar game play mechanics as the Firefly board game has take on a life of its own. I plan on using the Guns of Icarus world map as the game board.
Note this map was made by Muse and I am borrowing it for a game board base.

I want to use screen shots of the various ships, guns, items as special cards and tokens in the game.
Most importantly the names of members of our community as crew in the game.

Below are links to the various downloadable elements of the board game. It is still a work in progress and will be revised with proof reading and play testing.

Link to latest revision of the Game rules:
https://docs.google.com/document/d/19MnGm8L4ZkZ8swj3a1EtOpJPGpok9pZm4yc32Sfitn4/edit?usp=sharing

Encounter Cards:
https://docs.google.com/spreadsheets/d/1ppleiB5LEkz1JmsDsPWxEk9paOJYtdCEftAzRqStRzk/pubhtml

Market Cards:
https://docs.google.com/spreadsheets/d/1-EygYkdfI7RnQi-NH9QfDb2m5eMK3b25dgo_h4S1LuY/pubhtml

Future Link to Printable tokens for the game:

Future Link to Item spread sheet:

Future Link to finalized PDF file to print and play:

How you can help:
Proof read the rule book and let me know what seems too complex, or doesn't make sense.
Offer you name and likeness as a NPC crew member in the game.
Play test the game and give me feedback over what went well and what seems broken.
Help with Art work at when and if we get around to polishing the game.

The Goal:
Ultimately this is a derived work that greatly infringes on the intellectual property of Muse. At any point they are well with in their rights to tell me to knock it off or they will file a cease and desist order. My goal is not to make something fun that can deliver a bit of the Guns of Icarus magic while sitting around a table with your friends. To that end I will make public all my development notes and the final version will be a PDF file that people can print out and use to play the game for free.

Special Note:
For community members who wish to be in the game as NPC crew members. I want to keep control over the balancing of this game so I can not guarantee you will be as awesome in game as you think you should be. If you still want to be part of this send me your Name, your Favorite Class or Two Classes, your favorite part of the game, and an quote that best reflects who you are. Please don't submit for your friends as I don't want to use their name and likeness without their permission.

Special Note for Muse:
It would be nice if you tell me early that you don't want me developing a board game based on the world you created. 

HamsterIV:
To clear up some confusion:

--- Quote ---Send me your Name, your Favorite Class or Two Classes, your favorite part of the game, and an quote that best reflects who you are.
--- End quote ---

This refers to your favorite part of Guns of Icarus. That way I can make special rules around you character. For example if you like teaching newbies your character could add and extra +1 to engineering checks if there are more than one swabie on the crew. Or if you like mines you character could have a +1 gunnery skill when using mines. This is all subject to game balance and I can't promise you will have special powers.

One more thing:
Please include which faction you wish to be associated with. That will determine which city your NPC likeness can be found in.

Indreams:
I like boardgames, but I haven't played firefly board game. Please keep that in mind as you answer my question.

Reading the rule book, I don't see much player to player interaction. It looks like the game revolves around jobs and getting rewards. Is the game going to be a 1-player game? Did I miss a section on player to player interaction?

I think I'd like to be an npc. I'll send you a pm.

Great work Hamster! :)

HamsterIV:
There is very little player interaction in the Firefly board game, and it is possible to play by yourself (forever alone). The game is essentially a race to get to the end condition first. There is very little you can do to trip up other players. I like this aspect of the game since it causes less animosity between players. If anything bad happens it is because the player made a bad choice or the game world was feeling particularly evil on that player's turn.

Player interaction is as follows. Buy the unique/cool stuff before the other players do. Offer to trade with a player if they are in the same sector. In firefly you can move an NPC reaver ship and Alliance cruiser to block your opponents however I have removed that from this game as there too many rules and moving parts as it is. In the advanced firefly rules there is a bounty hunting system, however for this game I want to start small and add new mechanics if they make sense.

By start small I mean that labyrinth of a rule book I made.

Alexor Huxley:
Awesome ^^ I must definitely peruse these rules more thoroughly once I'm not in the midst of helping produce a show.

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