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GOI Board Game
HamsterIV:
Here are some ideas for special powers:
Teacher: +1 Engineering skill for every two swabbies/steerers/powder monkeys on the ship.
Organizer: +1 Engineering skill for every three crew on the ship (including self)
Long shot: +1 Gunnery skill for any gunnery check taken at medium or long range
Baker: Adds the Flame keyword to the ship even if the ship doesn't have any fire based weapons.
Cool under fire: +1 Pilot skill for every 3 damage the ship has taken
Efficient flier: +1 ship range
Marksman: Adds Shatter keyword even if there are no shatter weapons (because I can totally hit that from here)
Keen Eyes: Can not be Ambushed. Resolve ambush encounters with normal encounter rules.
Artful Dodger: +1 Piloting skill durring any encounter where the other option is a gunnery check.
Aggressive piloting: Add +1 pilot skill to a Gunnery check at close range when not using a gun.
Master of Disguise: Only fails a wanted roll on Cruiser Intercept if the roll is 1.
Tactical Bump: Can never be flanked. Resolve Flanking encounters with normal encounter rules.
Tactical Genius: Resolve a Gunnery action at +1 range or -1 range.
awkm:
Very cool. We won't give you a C&D, don't worry.
I'm actually looking to draw from games like Small World, Vinci, and Risk for Co-op metagame (world territory conquering and defending). It'll be an interesting implementation. I wonder how much of your designs will coincide with mine.
If you have any questions about lore or whatever, you know where to find me.
HamsterIV:
Thanks Awkm.
The game I envision is of a smaller scale where you are trying to get rich and keep your crew alive in a hostile world. More mercenary captain than fleet commander. I don't even want to delve into the combat mechanics to deeply since not matter what I do, it will be poor in comparison to actual GOIO game play. What I want the game to explore is putting together a solid ship and crew. Then going out and doing something that would be impossible to do with the early game crew. Hence drawing from the community for Crew member names and abilities.
Extirminator:
BTW, A really awesome game that I'd like to point out, and a really good testing ground for this might be Tabletop Simulator http://store.steampowered.com/app/286160/. It's a really good simulation game for tabletop games, you can make custom games for it through the workshop, from custom tables, 3d-modeled props and customized cards.
Might be worth a look :)
shaelyn:
heyyyyyyy can I be an NPC? ^^;
Name: shaelyn
(preferred lower-case s, but I understand if you end up capitalizing it)
Class: gunner
Favorite part of the game: for the purposes of the board game, let's say perfect hades hits, whether long-range lesmok or a barrage of greased rounds at just the right distance. <3 <3 <3
Quote: "You guys don't mind singing on this ship, do you?"
Faction: Arashi League
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