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Experience Gains - Post MM.
HamsterIV:
Achievment hunting is best done when the lobby is stacked. That way one team can deliberately Nerf themselves and still get something out of the match. When joining a ship it is courteous to try and win the first few matches before dicking about and trying stupid stuff for achievements and the Lulz.
Ayetach:
--- Quote from: Kamoba on February 05, 2015, 03:10:06 am ---
--- Quote from: GeoRmr on February 04, 2015, 03:42:08 pm ---All those level 4's with 0 games played, xp from tutorial achievements is OP.
--- End quote ---
Yes, that's a problem, half of novice is finished before even a single game is played ???
--- End quote ---
Lvl 4 though quantified in the old level system would be equivilent to 1.33 so really its how they should be starting out if we were making a debate of this.
Kamoba:
--- Quote from: Ayetach on February 13, 2015, 06:14:19 am ---
--- Quote from: Kamoba on February 05, 2015, 03:10:06 am ---
--- Quote from: GeoRmr on February 04, 2015, 03:42:08 pm ---All those level 4's with 0 games played, xp from tutorial achievements is OP.
--- End quote ---
Yes, that's a problem, half of novice is finished before even a single game is played ???
--- End quote ---
Lvl 4 though quantified in the old level system would be equivilent to 1.33 so really its how they should be starting out if we were making a debate of this.
--- End quote ---
The problem then is not the EXP from the tutorials then but instead a problem with the duration of novice period, which to be fully honest is only as long as it takes players to learn how to turn it off...
Ightrril:
Novice can last between ~10 and ~60 matches. 60 for people who don't specialise in a class and play all three about equally (while also probably not getting tutorial achievements), 10 (or even less) from people who do the tutorial achievements and then get a few achievements during their first few matches.
It's definitely possible to get engineer to lvl5 without playing a single match, may be possible to get it even higher.
I personally think that novice should be tied to match count rather than level since, especially at lower levels, it can be very different for how quickly different people level up. Having it tied to matches (50-100 at least in my opinion) would solve that, as well as not be as hard on those who specialise in a single class.
Comparing the levels in the new system to the old ones doesn't work too well either, it's so much faster even when taking into account the tripled level max.
The XP gains from levels 1 to 7 (gap between each level) are
2000, 3000, 3000, 4000, 5000, 6000, 7000
Won matches give a base of ~1000 XP with perhaps up to 500 extra for really doing your job 'well' (rebuild all the things for engineers etc). Take into account that the achievements at that level also give a lot of XP (around 2000-4000 I believe) and are fairly easy to get then you can start to see how quickly players can be kicked out of novice.
On the other hand this would make more of a difference if novice matches were actually formed by Matchmaking instead of mixing the lobbies, but that's a discussion that has been held many times elsewhere.
Pomalo D'Estyr:
As a recent graduated novice, I can share some thoughts about that.
It was definitively nice to have some time on a limited selection of ships/guns/build. It felt very overwhelming to have to figure everything out. So I disagree with the idea of experimenting. It would be fun though to have a "field trial" where you could face AI crew with a new build.
Leveling up is nice, and is definitively something that makes me happy because of the dyes and badges.
As I was approaching the levels 6 or 7 in novice mode, I started getting annoyed by total beginners that wouldn't even try and was hitching to play with more experienced players, so I feel like the timing was about right.
The most I learned was from playing with more experienced players, so while it's great to have some time to get the basic mechanics, learning really happens when you get micromanaged or explained what the ship build is about.
Maybe there should be an advanced novice section where experienced players can join to do some teaching (like one per crew?)
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