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Anti-Pyramidion Mathematics

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Indreams:

--- Quote from: Crafeksterty on January 26, 2015, 06:58:29 pm ---Current pyra armor damage Goal: 1045 (This is the number you want to hit with damage to get the pyras armor down.)
Im saying that because buffed pyra armor is 845 i belive with +200 mallet repair. Not giving in the account for spanners.

Also correct me if im wrong.

--- End quote ---

I think that's about right, except mallet is 250 health.

So its actually 650 (base) * 1.3 (buff) + 250 (mallet) = 1095. That's just about a clip of base gatling.

HamsterIV:
If you like math try this one:
Take the maxmimum forward speed of a pyramidion subtract the maximum backward speed of a mobula and call that "closing speed".

Then find the difference between the maximum range of a gateling gun when using lesmok vs using greased and call that the "uncontested shooting range"

Divide "uncontested shooting range" by "closing speed" to find "uncontested shooting time"

Multiply uncontested shooting time by the DPS of 2 lesmok Gatling guns against armor.

If that value is greater than Crafeksterty's 1045 then you can strip a pyra's hull armor before it gets in to gat range by kiting a 2x gat 1 morter mobula with a lesmok engineer build.

Kamoba:

--- Quote from: HamsterIV on January 26, 2015, 07:29:19 pm ---If you like math try this one:
Take the maxmimum forward speed of a pyramidion subtract the maximum backward speed of a mobula and call that "closing speed".

Then find the difference between the maximum range of a gateling gun when using lesmok vs using greased and call that the "uncontested shooting range"

Divide "uncontested shooting range" by "closing speed" to find "uncontested shooting time"

Multiply uncontested shooting time by the DPS of 2 lesmok Gatling guns against armor.

If that value is greater than Crafeksterty's 1045 then you can strip a pyra's hull armor before it gets in to gat range by kiting a 2x gat 1 morter mobula with a lesmok engineer build.

--- End quote ---


I've been on the receiving end of that.... and the mortar gunner was already shooting high to account for hydro dodge too, you can imagine the outcome...

Indreams:

--- Quote from: HamsterIV on January 26, 2015, 07:29:19 pm ---If you like math try this one:
Take the maxmimum forward speed of a pyramidion subtract the maximum backward speed of a mobula and call that "closing speed".

Then find the difference between the maximum range of a gateling gun when using lesmok vs using greased and call that the "uncontested shooting range"

Divide "uncontested shooting range" by "closing speed" to find "uncontested shooting time"

Multiply uncontested shooting time by the DPS of 2 lesmok Gatling guns against armor.

If that value is greater than Crafeksterty's 1045 then you can strip a pyra's hull armor before it gets in to gat range by kiting a 2x gat 1 morter mobula with a lesmok engineer build.

--- End quote ---

That's actually a very interesting math, if not a very complicated one.

Lesmok gives +70% muzzle velocity. And I believe that when ships fly backward, the muzzle velocity, and ultimately the range is effected. I believe the same will go for the chasing pyramidion, which will likely have its range increased. And although gatling's range is 450m, we know that it isn't overly accurate at max range, especially against a ship with low profile, as Pyramidion is when facing their enemy.

Regardless, my nerdness has been intrigued. Give me about an hour and I'll find out if I can work this.

Indreams:
Actually, didn't take me that long...

There were two problems in making calculations for this. First, I don't know how fast Mobula flies backward (max speed). Second, I am not very familiar with Guns of Icarus's gun physics. But the point of these mathematics are creating models.

Gatling has a range of 450m with projectile speed of 500m/s. That says the bullet stays alive for .9 seconds.

Lesmok increases your gatling bullet's speed to 500 * 1.7 = 850m/s. I assume, as I am not familiar with Mobula's backward speed, that the Mobula is moving at around 24m/s (Mobula's max forward speed is 28m/s). So, Mobula's range is .9s * (850m/s - 24m/s) = 743.5m.

Similar calculation on the Pyramidion, with muzzle velocity of 400m/s, forward max velocity of 32m/s , gives the range of 388.8m.

That's a difference of 354.6m in range. Seeing that the Pyramidion closes range at 8m/s, that gives the mobula 44.325 seconds to fire.

Given that I had insufficient data, and that the bullet's range was actually shorter than my calculation, I will say that the Mobula has less than 44 seconds to fire. But I can't imagine that the window is less than twenty seconds.


Gatling, with the fire rate of 8.33 bullets per second, with its reduced clip size of 57, will fire its entire clip in 6.8 seconds. in 18.7 seconds, the gatling will have fired full clip, reloaded, and fired full clip again. That is 855 (base damage) * 1.5 (armor modifier) = 1282.5 damage. Given inaccuracy but also given an additional gatling, I believe that Crafeksterty's armor of 1045 is ensured dead in under twenty seconds.


Conclusion? If Mobula can stay inside the "uncontested shooting range" for twenty seconds, its two gatlings will break the armor. If the mortar gunner is good, the pyramidion will be dead.

Gameplay Conclusion? This is a real, valid tactic. I have a new Mobula build, thanks to Hamster IV. Sadly, I just spend today's GOIO time doing this math, so I cannot try it out today. However, I've had more fun than I would have if I played two/three matches with several fresh players. In fact, I'm scared that I enjoyed this too much. Thank you Hamster! :)

Now? I need to work on AP Chemistry. I hope to eventually figure put the composition of addictive, gooey, white stuff we put in our Chem Spray. Perhaps it is the legendary Zukasauce.

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