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Anti-Pyramidion Mathematics
Indreams:
I made a graph of ships a few months ago. I've been meaning to create a graph of weapons, but I haven't even started.
Instead, I've done a little scenario calculation.
Scenario:
A pyramidion, at the same altitude as yourself, is charging towards you at maximum speed (32m/s). You know that pyramidion's weakness is maneuverability. You decide to change the altitude to dodge the incoming gat/mortar destruction.
Using basic kinematic physics, I've calculated the following.
Results:
If you decide to move up/down, from rest, when the pyramidion is at 500m,
Pyramidion will come to your position in 15.625 Seconds.
If you are a...
Junker: move maximum of 218.055m up or down.
Galleon: move maximum of 201.483m up or down.
Squid: move maximum of 229.5m up or down.
Goldfish: move maximum of 221.06m up or down.
Spire: move maximum of 227.092m up or down.
Mobula: move maximum of 246.492m up or down.
And the Pyramidion, if it decides to match your motion, can move up to 212.796m up or down.
In same Scenario, with Pyramidion at 300m
Pyramidion will reach get to you in 9.375 Seconds.
Junker: 111.43m
Galleon: 95.171m
Squid: 123.25m
Goldfish: 114.872m
Spire: 120.842m
Mobula: 140.179m
Pyramdion can match up to: 106.734m
In same Scenario, with Pyramidion at 200m
Pyramidion will reach get to you in 6.25 Seconds.
Junker: 58.1177m
Galleon: 49.9453m
Squid: 70.125m
Goldfish: 61.7783m
Spire: 67.7167m
Mobula: 87.0232m
Pyramdion can match up to: 54.7023m
In same Scenario, with Pyramidion at 100m
Pyramidion will reach get to you in 3.125 Seconds.
Junker: 14.6484m
Galleon: 10.9863m
Squid: 19.5314m
Goldfish: 15.8691m
Spire: 18.3105m
Mobula: 33.8669m
Pyramdion can match up to: 13.4277m
In same Scenario, with Pyramidion at 50m
Pyramidion will reach get to you in 1.5625 Seconds.
Junker: 3.66211m
Galleon: 2.74658m
Squid: 4.88281m
Goldfish: 3.96729m
Spire: 4.57764m
Mobula: 9.15527m
Pyramdion can match up to: 3.35693m
And this is about it for now. Read through the calculations. If there are anybody willing, check my math.
Let's discuss Pyramidion with some numbers. :)
HamsterIV:
As much fun as doing math is, I am not sure how these numbers will help in game decision making. The numbers you should really be concerned with when trying to out maneuver an enemy ship are the maximum turn angles of the guns vs your ship position. Even if were to calculate all those things I doubt you could ever look up the appropriate figure mid battle. So do what the rest of us do and use experience and your gut feeling to choose when and how to dodge.
Squidslinger Gilder:
Now calculate for pilot tools :D
Crafeksterty:
Current pyra armor damage Goal: 1045 (This is the number you want to hit with damage to get the pyras armor down.)
Im saying that because buffed pyra armor is 845 i belive with +200 mallet repair. Not giving in the account for spanners.
Also correct me if im wrong.
Indreams:
I really just wanted to get an idea about what you can do.
And, being a math nerd, I love doing calculation for things I care about. School makes me do calculation for stuff I don't care about.
Examining the values, I can get some ideas about how to play the game.
These are four conclusions that helps me.
1.) Beginning of gat range (around 500. I think the base value is 450) is bad moment to start moving. I should move about 3~4 seconds after I head the first piercing sound. At 500, a closing Pyra captain has about 15 solid seconds to react, and he will match my vertical movements.
2.) Junker should not attempt to move over a pyra. Pyra can match the vertical movement of a Junker. My new tactic is to go under (where 1~6m difference will let me balloon block) or to go to the blind side. I'm scraping "my go over and get behind them" tactic.
3.) I need to use Pilot tools against a pyra. The vertical difference isn't as great as I thought it was.
4.) Mobula should always use the vertical advantage against a Pyra. Mobula seems to get a consistent 40~50m advantage on a Pyra.
I would calculate for every possible scenario if I could. This is my little model that helps me (and I hope others) feel a little more secure about their plays. This really helps me because: I had a lot of fun working on this in my statistics class (I have near perfect score in that class), and I'm a nerd who feels security in knowing stuff like, dps of a gatling.
I wish I could go with gut feelings and experience, but I'm still not very experiences, and my gut feeling never tells me anything except its hungry.
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