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AI loading special ammo

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HamsterIV:
I have seen it happen once in a while but not very often. I too would like an explanation on what circumstances prompt the AI to load specialty ammo.

By now there is an accepted meta on what ammo is best for each gun. It wouldn't be to hard to code that in. I suspect Muse has an interest in keeping the AI weak lest we start yelling at newbies to get off our ship because the AI they replaced was better than they are.

David Dire:
I think it'd be cool if there was a way we could set up the AI's to bring what ammo and what weapons they should put each ammo in, and the captain would be able to customize this.

BlackenedPies:
Before making the post I tested in practice with an AI gunner on a gat and they used heavy clip for every clip besides the first one. Originally I had suspected that the decision was based on range but the AI consistently used heavy regardless of target range. In matches however,  I don't recall them exclusively using heavy.

Heavy makes sense to use on the gat but charged on hwatcha is just silly. AI are pretty good on hwatcha (besides shooting far beyond effective range) so charged would make sense as a handicap.

DJ Logicalia:
Frankly, AI gunners either need completely overhauled or gotten rid of entirely. 

Indreams:

--- Quote from: DJ Logicalia on January 26, 2015, 02:58:36 pm ---Frankly, AI gunners either need completely overhauled or gotten rid of entirely.

--- End quote ---
+1

When I pilot with one crew, I have to make him gunner to avoid the pain of an AI gunner.

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