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AI loading special ammo

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Replaceable:
Other than engineer AI being incapable of you know, engineering properly.

I find the goldfish is laid out well for ai. The default setting (as you were) Means a gunner on front, and the engineers can fix and even shoot when there is nothing to do. (Happened to me before O.o)

But yeah otherwise utterly awful and a blight upon the ship.

Richard LeMoon:
There was a thread on this a while back in which I tested AI on all guns. Their behavior has changed since then, it seems. If I recall, they would load heavy in the gat, and charged in three of the large guns every time, all but the Hwatcha. I just retested, and got some odd results.

The AI no longer load Charged in the heavy carro. They shoot standard ammo until the target is further away, then actually switch to heavy (though not always). It was hard to test, but it seems the range they switch is about 150 meters. And they always shoot at the balloon. This sort of makes them better than most new gunners on the carro.

In the Hwatcha, they seem to use Charged or standard at sort of random. If they take the gun from you, they will load in standard every time until they pick their own target during a reload that they started on the seat. Then they will load Charged every time. They never use Heavy.

They used to load Charged in the flak every time, but now use Standard at all ranges.

They only use Standard in the Lumberjack, though I noticed an odd thing. They switch between targeting the balloon and guns of an enemy seemingly at random.

BlackenedPies:
Thanks for the info Richard, it would make some sense for the AI to use charged on the heavy guns, but not if it's just the hwatcha. I thought I've seen them use heavy on the light carro (sometimes) but I haven't been able to reproduce it.

Atleast now they shoot balloons with carronades instead of guns!


(AI tactics:)

AI ships require flares (or mines) to work efficiently. I've always found the double flare pyra to be the most effective AI ship. Double flame squids with a rear flare are by far the easiest ship with AI as long as you aren't fighting experienced players.
I had a 43 win streak flying the DONT JOIN AI ONLY PLEASE flame squid (a point pre-matchmaking when a lot of new players were joining and would not listen).
That said, if you are fighting someone who has only AI, do not bring flamethrowers. It's rude and unfair.

AI gunners are bad because they have spanners. This can lead to them shooting damaged guns and putting you at a huge disadvantage. A good trick is to press F2 F3 when they reload. This will make them briefly repair then get back on the gun. You might want to do this multiple times during the reload.

Playing with AIs can be accomplished effectively when you know their limitations. Build your ships for the AI and don't forget flares- having them move to the wrong guns can be a death sentence.

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