Author Topic: Paritan Rumble with 3v3 format  (Read 29753 times)

Offline Kamoba

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Re: Paritan Rumble with 3v3 format
« Reply #15 on: January 26, 2015, 02:23:56 pm »
4v4 at duel would be so hectic and so beautiful...

Offline Dementio

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Re: Paritan Rumble with 3v3 format
« Reply #16 on: January 26, 2015, 03:39:59 pm »
Duel at Dawn
4v4

WHEN?

When Muse fixes the spawns.

Offline David Dire

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Re: Paritan Rumble with 3v3 format
« Reply #17 on: January 27, 2015, 11:35:38 am »
paritan rumble crazy king with bot low and high places to cap points.

That will confuse the living hell out of all the new players.

Fresh players are already confused on Paritan. Come to think of it, they get confused on my Mobula. Little more can't hurt.

I get confused on Paritan. I'm levels 22, 29, and 16.

;~;

Offline Sammy B. T.

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Re: Paritan Rumble with 3v3 format
« Reply #18 on: January 27, 2015, 04:09:48 pm »
Pshhh. You casuals can't dream big enough.

Labyrinth

4 v 4

Offline HamsterIV

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Re: Paritan Rumble with 3v3 format
« Reply #19 on: January 27, 2015, 05:08:27 pm »
Pshhh. You casuals can't dream big enough.

Labyrinth

4 v 4

First team to the center wins because with 4 ships and no limits on angle of approach there will always be a crew to block the point.

Offline Squidslinger Gilder

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Re: Paritan Rumble with 3v3 format
« Reply #20 on: January 27, 2015, 06:08:01 pm »
Pshhh. You casuals can't dream big enough.

Labyrinth

4 v 4

First team to the center wins because with 4 ships and no limits on angle of approach there will always be a crew to block the point.

4v4 Labyrinth...with all Munkers...




Offline ShadedExalt

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Re: Paritan Rumble with 3v3 format
« Reply #21 on: January 27, 2015, 10:42:31 pm »
Pshhh. You casuals can't dream big enough.

Labyrinth

4 v 4

First team to the center wins because with 4 ships and no limits on angle of approach there will always be a crew to block the point.

4v4 Labyrinth...with all Munkers...





Respectfully, Gilder, as an engineer...

NO!  PLEASE, GOD, NO!

Offline Squidslinger Gilder

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Re: Paritan Rumble with 3v3 format
« Reply #22 on: January 28, 2015, 02:30:00 am »

Offline Arturo Sanchez

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Re: Paritan Rumble with 3v3 format
« Reply #23 on: January 29, 2015, 09:46:37 am »
I would much prefer a whole new map with a city scape designed for 3 v 3 and 4 v 4.

And it should be called! Ancient Capital.

That or Paritan Maze. If you REALLY want to keep it in Paritan.

Offline DJ Logicalia

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Re: Paritan Rumble with 3v3 format
« Reply #24 on: January 29, 2015, 11:38:33 am »
I would love more city scape maps. I can't imagine any other map theme I would enjoy more

Offline Indreams

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Re: Paritan Rumble with 3v3 format
« Reply #25 on: January 29, 2015, 11:51:43 am »
I would love more city scape maps. I can't imagine any other map theme I would enjoy more

Cave/Jungle/fungal themes? I really want to see those.

Offline BlackenedPies

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Re: Paritan Rumble with 3v3 format
« Reply #26 on: January 29, 2015, 12:14:04 pm »
I like the idea of a cave, with obstacles and squid holes. Relatively small and sneaky for surprises.

Muse is working on cities for adventure mode (+ co-op?)
« Last Edit: January 29, 2015, 12:17:58 pm by BlackenedPies »

Offline David Dire

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Re: Paritan Rumble with 3v3 format
« Reply #27 on: January 29, 2015, 12:29:14 pm »
Agreed, if there was any map theme I want, it's a map where everyone is stuck in a giant winding cave with tuns of tunnels

Or an underwater map.

Offline Crafeksterty

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Re: Paritan Rumble with 3v3 format
« Reply #28 on: January 29, 2015, 04:12:23 pm »
How about a map where 4v4 ships are inside a giant tornado or storm and your screen shakes like your at the edge CONSTANTLY. anyone remember the spazzing glitch? no?

Offline Indreams

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Re: Paritan Rumble with 3v3 format
« Reply #29 on: January 29, 2015, 04:57:58 pm »
I want a map where wind is a factor in piloting.

Not just the edge winds that keep you in the map, but a directional wind that might play into the game. Like a wind tunnel that gives you a small burst of speed, or a general wind that nudges everyone on a certain direction.

If balance issues, it could be a thing for co-op and adventure.