I think the weak vessels are still powerful in hands of experienced players.
Squid is supposed to be pretty bad, but I've played several matches where I couldn't even scratch them.
And I think the counter to pyres changed from squids and spires to junkers and mobulas, who can often maneuver to the blind side and deal massive light-gun damage.
If the ship is going to be a lawn dart, keep it that way!
YES! I was trying really hard to figure out how to say that.
I used to turn pyra in neutral, aim for the enemy ship, pop moonshine for a massive speed build up, cruise on kero, and rocket towards an enemy.
If they were smart, they would dodge and we would have a fair challenge to take on. If they were unaware, we would shoot through them like a missile.
Tactic revolved around my piloting skills, my main engineers ability to give me all the engines, my artemis gunner's ability to disable enemy engines/guns, and my gatling engineer's ability to strip hull very very quickly.
One could make the argument that rams are supposed to be situational. They wouldn't be wrong. But I think they've taken out a big chunk of the game/fun when tactics involving a ram are no longer valid.
When I play on a Pyramidion (I rarely pilot it now), I find that the armor is good for half a ram and maneuverability is bad to commit to a battle.