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Incendiary Rounds
Lieutenant Noir:
I once ran double Carro squid
with the right side Cannonade engineer using incendiary
It was going pretty good until I realized I couldn't fly it :P
Extirminator:
--- Quote from: Alistair MacBain on January 20, 2015, 09:31:46 am ---Incendiary should work on flamers but its totally not needed.
The roughly 25% on the flamer is already enough takin gthe big (360) clipsize, the great rate of fire and the ability for flamer particles to pass components and set several different things on fire.
--- End quote ---
--- Quote from: Sammy B. T. on January 25, 2015, 03:21:04 pm ---
BTW it is horrrrrrible in the flamer.
--- End quote ---
Incendiary flamer gives more fire stacks per second than greased flamer, and the most fire stacks per second compared to any other ammo type you'll be using on the flamer.
The flamer base chance for fire ignition is currently 18%.
ZnC:
--- Quote from: Extirminator on January 26, 2015, 01:20:03 pm ---Incendiary flamer gives more fire stacks per second than greased flamer, and the most fire stacks per second compared to any other ammo type you'll be using on the flamer.
The flamer base chance for fire ignition is currently 18%.
--- End quote ---
Hi Extirminator,
I'm not sure if I missed any changes in the recent patches, but in 1.3.6 at least, flamethrower has "1.6 Direct Fire Damage with 27.4% of igniting 1 fire stack".
Based on this, I think the ignition rate of greased does beat incendiary, and not by a small amount either. ;D
ZnC:
Apologies for the double post, because I can't find the edit button. But it seems that you are right because there was a hotfix that nerfed it to 1.2 Direct Fire with 18% chance of ignition. Still, I think Greased has a slightly better ignition rate, however Incendiary can fire longer without reloading.
Extirminator:
--- Quote from: ZanC on January 26, 2015, 08:36:07 pm ---Apologies for the double post, because I can't find the edit button. But it seems that you are right because there was a hotfix that nerfed it to 1.2 Direct Fire with 18% chance of ignition. Still, I think Greased has a slightly better ignition rate, however Incendiary can fire longer without reloading.
--- End quote ---
With your current data, of incendiary fire ignition chance improvement of overall 20% - it does come up on top:
Greased:
shots/sec: 26.672
fire ignition chance: 18% (0.18)
fires/sec: 26.672*0.18=4.8
Greased will ignite 4.8 fires per second.
Incendiary:
shots/sec: 11.669
fire ignition chance: 18% + 20% (0.18+0.2=0.38)
fires/sec: 11.669*0.38=4.43
Incendiary will ignite 4.43 fires per second.
That DOES mean that greased flamer would ignite more fires per second than the incendiary flamer.
However, it seems like most of you, if not all were a bit confused by muse's inability to keep stuff updated.
As evident in this thread- https://gunsoficarus.com/community/forum/index.php/topic,4569.0.html that I made, about incendiary behavior. Which as you can see is supported by a person with code access:
--- Quote from: Queso on July 23, 2014, 12:50:35 pm ---Incendiary is in fact 25%. It seems that it is added on top before the roll for fire happens. After that, anything on the object taking damage that modifies fire chance (such as hydrogen) is then multiplied into the final chance to catch fire.
--- End quote ---
Now let's do the calculating again,
Greased wasn't affected by the fire ignition chance mistake, so we can count on it being 4.8 fires per second still.
Recalculation for incendiary:
shots/sec: 11.669
fire ignition chance: 18% + 25% (0.18+0.25=0.43)
fires/sec: 11.669*0.43=5
Incendiary will ignite 5 fires per second.
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