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Leave game cooldown needed

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Kamoba:
The thing is, there already is incentive to loose...

Match completion, mine is at 97%. 3% being me afking to goto my twin toddlers or internet disconnections, this is incentive to some people.
Also experience on match completion, if you die once and quit you'll get such a pitiful amount of exp the time spent waiting for the next match not being worth the exp gain but getting more exp for the whole match, again incentive to stay..

There is not that much MUSE can do about the rage quitters, they see a shooter game on sale and buy it without looking to see if they will like the game... So I think this is less, what can muse do to help and more what can we do to help...
Utilize the tools we have in game and steam to faster separate the good the bad and the ugly.

Squidslinger Gilder:
It is an age old problem but one that becomes more prominent with MM systems. MMOs solve it by cooldowns as a punishment. Sure sometimes disconnects/etc get caught by it but the greater damage is done by the quitters, not the innocent who happens to rarely get caught.

I warned about this too. If you add MM, this will be a problem. These players are often newbs and have no concept of XP or even desire to level up at all. They just want to win and if they see a challenge to hard, they'll quit and find an easier match.

So, given Muse's track record with rocking the boat and actually punishing bad players which hurt the good players, there is another way this can be done.

Instead of direct time lock on an account for quitting early, do a 100% XP reduction. For every quit the reduction increases up till an hour. I'd even say make the reduction visible on the character. Maybe a color code or icon on their name. Then you know when you are playing with these players and can prepare for it. Course you could hide this and just put it on their profile cause likely someone will cry discrimination from this. Which players would do. I don't doubt that. Heck if I saw a bunch of debuffed players join in I'd go requeue and hope for a new lobby.  But. the simple fact is, it would work. Would be a soft punishment that would allow the community to punish these players by just not playing with them.

When they finally learn they can't come and go and enrage allies/foes, they'll either go back to CoD or shape up. "Why am I still level 1? I've played a dozen matches!" "Well that is because you've quit every single match early and gained no XP. Finish matches and level up!"

Hmm, thinking about that, adding a simple bonus XP boost for match completion would also help this problem. The XP increase is already extremely small outside of achievements.

Arturo Sanchez:

--- Quote from: Indreams on January 20, 2015, 08:25:23 am ---
--- Quote from: Ceresbane on January 20, 2015, 07:19:53 am ---Theres plenty of info available for noobs to listen  and read. they just don't bother.

Only improvement in noob gameplay is when you force their hand. If noobs can bring the correct tools then at least I can begin teaching fundamentals.

You can't teach anything to a extinguisher, chem, buff with bumpers and inci ammo engie

--- End quote ---

Well, the info aren't so obvious. They'd either have to go through a pretty shabby tutorial, dig through the forums, or check our poorly updated wiki... The popular youtubers were good at advertising the game, but not so much at giving the basics.

And you can teach to an extinguisher, chem, buff engi. You can teach him the trick with abandoning match and rejoining with a different load out. That's something fresh players (I say fresh instead of noob) could definitely learn. You can teach him stuff like, no need for two fire tools, no need for helm tools when you won't be on helm, consider heatsink your first few matches, and stuff like that.

--- End quote ---

Manual. Its right there. I keep saying it on global. read the manual.

and lol most noobs don't even know what tools are and barely even know how to move. You think I'm going to be assuming they know how to navigate menus correctly if they can't even move forward?


I've met so many noobs that can't even find the function keys....

Kamoba:
Yes and that's why they need help to learn, they're used to different games, many joining this one in the hopes for fun and games, and to blow stuff up.
Not everyone is born MLG-Pro and not everyone reads the instructions, hell I only did the tutorials when I started and I'm pretty sure pissed off a lot of higher levels too in my newbieness but then I met Captain Vann (Vannlander) who actually put up with my newb skills and helped teach the basics eventually leading to me joining the pretty baby grandmas clan which led to me not leaving the game and I continued playing until I met my now TT friends.

Another problem.with newbies, they're ignoring the calmer vets after they meet the automatically hostile and angry vets.. Again it falls on the community.

Indreams:
And the manual isn't much help either.

It tells you the basics, real, real basics. Whack broken stuff, get on helm to pilot, and tool descriptions.

Ship layouts, gun arcs, arming time, projectile drops, proper application of chem, and other things are not in manual. Some of these need to be unlocked, some of these just need to be taught or experienced.

As a big game nerd, I've read through all the manuals. I won most novice matches, but it took digging through the forum to learn how to effectively use piloting tools and etc.

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