Info > Feedback and Suggestions
Leave game cooldown needed
Arturo Sanchez:
--- Quote from: MightyKeb on January 20, 2015, 04:19:02 am ---
--- Quote from: Ceresbane on January 19, 2015, 06:53:33 pm ---
--- Quote from: HamsterIV on January 19, 2015, 01:51:33 pm ---I agree that punishing people who leave mid game would probably hurt the GOI community more than it would help, but I dearly wish to punish these people. Especially the captains. I can sympathies with crew wanting to leave a poorly run ship, but a captain leaving a game and forcing a crew to wing it is just despicable. They should have to wear a scarlet letter "A" for Abandoner for next few match lobbies so that every one will know of their shame. For now I just block them and avoid crewing on their ships in the future.
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Iunno. When a noob captain quits I take over and either make a dignified last stand or an outright comeback. Because the crew tends to listen to the guy who clearly demonstrates skill.
tho, I doubt that'll happen as often as I imply because... noobs are dumb.
and besides I always preach that every player should know how to be all 3 classes.
My main issue with bitchquitting captains is that they leave me with their terribad ship builds, palming off responsibility for their ridiculous stupidity.
And what's worst? I encounter them again and they clearly havent learned.
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Speaking of which,we really need to do something about ship loadouts. Right now half the lobbies generally have some captain or other who runs something like, I dunno. 4 flak junker? Lumberfish fighting brawler range? Art flak pyra? The list goes on. An official novice gun guide or simply a way to get them to pay attention to stats would be nice.
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Theres plenty of info available for noobs to listen and read. they just don't bother.
Only improvement in noob gameplay is when you force their hand. If noobs can bring the correct tools then at least I can begin teaching fundamentals.
You can't teach anything to a extinguisher, chem, buff with bumpers and inci ammo engie
Indreams:
--- Quote from: Ceresbane on January 20, 2015, 07:19:53 am ---Theres plenty of info available for noobs to listen and read. they just don't bother.
Only improvement in noob gameplay is when you force their hand. If noobs can bring the correct tools then at least I can begin teaching fundamentals.
You can't teach anything to a extinguisher, chem, buff with bumpers and inci ammo engie
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Well, the info aren't so obvious. They'd either have to go through a pretty shabby tutorial, dig through the forums, or check our poorly updated wiki... The popular youtubers were good at advertising the game, but not so much at giving the basics.
And you can teach to an extinguisher, chem, buff engi. You can teach him the trick with abandoning match and rejoining with a different load out. That's something fresh players (I say fresh instead of noob) could definitely learn. You can teach him stuff like, no need for two fire tools, no need for helm tools when you won't be on helm, consider heatsink your first few matches, and stuff like that.
Kamoba:
Just had the pleasure of a reletively new guy lionuisse on my ship for some time, was more than happy to watch him progress from not knowing where the metamidion gatling was to reaching "Close range weapons" weapon change on mobula. And changing guns very quickly. Not all newbies need forcing or being treated like scum, granted many new players are, but if we treat and teach them all like they're not worthy then we'll push away the good ones..
Maybe try adapting to the buff chem ext guys, let them try to do their jobs, make them buff engines, hull then guns make them ext the fires too big for.chem and tell them to keep chem cycles, make them work and explain why when things go wrong they are going wrong...
Besides a whole new batch of CAs accepted I hope to see them working hard on teaching new players :)
Caprontos:
--- Quote from: Kamoba on January 20, 2015, 05:10:00 am ---I'd like to know what happened to Novice matches... It seems most the novices are being pitted against higher levels, is this match maker or them choosing non novice themselves?
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I'd like to know where all the players above like level 1-16 went because you see like 1 ever 20 games if you don't play with friends.. (exaggeration) ..
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As for people rage quitting... Note sometimes that helps the lobby... I like when I win after my whole crew abandons me because we died once. Sometimes a two ai gunner one ai engi junker.. is op.
I don't think locking people into a lobby will help.. Because they can alt-f4 and can just flat out troll because they wanna quit but can't.. So better if they leave..
I am pretty sure there is already an increased time to get in the next lobby if you abandon one? or didn't they actually put that in? I know they talked about it.. but I never abandon a lobby so I don't know.. I don't think that will stop people rage quitting though.. Hard to make losing an incentive..
Indreams:
--- Quote from: Caprontos on January 20, 2015, 09:40:40 am ---
--- Quote from: Kamoba on January 20, 2015, 05:10:00 am ---I'd like to know what happened to Novice matches... It seems most the novices are being pitted against higher levels, is this match maker or them choosing non novice themselves?
--- End quote ---
I'd like to know where all the players above like level 1-16 went because you see like 1 ever 20 games if you don't play with friends.. (exaggeration) ..
--- End quote ---
I'd like to play a match with some one who played more matches than I have. Seriously, I though 250 was small.
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