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Tame The Trolls

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Arturo Sanchez:

--- Quote from: Fiesty on January 08, 2015, 02:01:45 pm ---Perhaps a easy solution with some immersion is ingame now.

Rank.

You characters each have a rank which determines where they play.

So, if a ship unanimously downvotes a player. That player is kicked and loses 5 levels. If they contniously troll, they will be stuck in novice where admins can easily pick them from their rank vrs game hours. Then ban them from the game, could even be automatic.

--- End quote ---

Any system that has downvoting is easily abusable. I mean I can easily see someone like Lueosi being downvoted to hell because he's far too tough competition.

What I'm curious about is how MM's invisible ranking system works.


And any suggestion of outright community segregation is the dumbest thing I've heard considering the size of the player base. You can't increase the amount of decent players unless you train up the new blood. Really gotta emphasise, we DON'T HAVE THE PLAYERS TO SIMPLY SEPARATE EVERYONE INTO ELITIST CLIQUES.


It can work on a small scale. But anymore would damage the playerbase's potential for growth. For one thing.

Novice matches are good. Limiting on ship types is good. Limiting on gun builds is not.
Because from memory I remember the gun builds on novice being kinda bad on some presets. I think Novice matches should be a mode where all of the noobish experimentation can take place, so that it all gets out of their system before they graduate.

Also tool sets for novices. I say do the following.
Lock spy glass on all non-pilots as piloting tools.
For engies to have 1 fixing tool and 1 anti fire. The combination doesnt matter, but there must be 1 of each type on the tools taken.
Gunners can pick their ammo. However they MUST have a wrench and spy glass.
Only pilots get outright freedom. Why? Because the more blame you force on a pilot, the more clearer it is the responsibility of a good pilot is. And by forcing new players to try all three classes. They'll be forced to appreciate their role in the game.

And I am an advocate of forcing novice matches, and making the gradution condition to be changed to lvl up as x lvl on all 3 classes. But instead of the fairly high lvl for graduation that it is now. Lower the condition from... 7 or 8? (I think its 8 to graduate) to lvl 4 on all 3 classes.

Indreams:
With novice load outs, lock non-class tools. Spy Glass, Monkey Wrench, and Greased (or lesmok? heatsink?).

Don't lock the tri-tools. Especially that of engineers. Let the crazy load out ideas "all get out of their system before they graduate."

New players will be able to experiment on tools by choosing the class of tools they want to experiment, but not come out used using crazy tools as their non-main tool.

And all for not locking guns on novice matches. Maybe limit the choice (like, no mines or harpoons) but let them get it "our of their systems before they graduate."

Replaceable:
Flamers are banned in novice matches.
And they still should be, greenhorn players cannot deal with fire and they are OP.

They aren't ready for chem spray yet.

You could argue that this forces them to learn but I'd say it just punishes them rather than punishing them.

Arturo Sanchez:

--- Quote from: Indreams on January 08, 2015, 06:50:55 pm ---With novice load outs, lock non-class tools. Spy Glass, Monkey Wrench, and Greased (or lesmok? heatsink?).

Don't lock the tri-tools. Especially that of engineers. Let the crazy load out ideas "all get out of their system before they graduate."

New players will be able to experiment on tools by choosing the class of tools they want to experiment, but not come out used using crazy tools as their non-main tool.

And all for not locking guns on novice matches. Maybe limit the choice (like, no mines or harpoons) but let them get it "our of their systems before they graduate."

--- End quote ---

I'm not saying lock the triple slots.

Gunners can bring whatever in those. But locked in engie tools (wrench) and pilot tools (spy glass)
Engies just need to bring 1 repair and 1 anti fire. but otherwise set to however they want. They can bring whatever ammo...but not allowed anything but spy glass as pilot tool.
Pilot gets the most freedom because of the greater responsibility (that and pilots dun tend to really fix and gun wen things are going right)

Indreams:
The engineer requirement is my thing. I'd like them to try their monkey, spanner, mallet build in novice matches first. I'd like them to try their buff, chem, extinguish in novice matches.


I really want a good tutorial in the game (instead of novice matches). I want something like the tutorials in League, where the player is pitted against easy bots and taught most of the mechanics of the game. I think this will be possible with the co-op techs.


But this thread went from trolls to new players... I think one of the reason's this is so is that most "troll" actions in GOIO are so similar to "novice" actions.

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