Author Topic: Colored Flares  (Read 13790 times)

Offline Lieutenant Noir

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Colored Flares
« on: January 06, 2015, 06:34:14 am »
This is a fairly short topic so not much debate

How would you guys feel of having different ammo types dictate which color the flare shoots out, instead of just wanting to put in heatsink because it gives you three shots.

Of course, voice and text chat communication nullifies any usage in communication via color coordination flaring.
I would however like the ability to disco in any other color than neon green.

Besides, only "Clan" clan gets to bask in the glory of color-coordinated victory screens. Why can't other color-coordinated clans join in the fun.

Offline ShadedExalt

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Re: Colored Flares
« Reply #1 on: January 06, 2015, 08:22:58 am »
The Bards get actual Disco, then, because we're white.  Ammo type is meh, but I like the idea itself.

Offline Indreams

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Re: Colored Flares
« Reply #2 on: February 19, 2015, 04:00:04 pm »
Can't believe I've missed this topic.

Yea! Colored flares!

In fact, I want to push for a little flare specializations.

Flare is one of only two utility gun in the game. Instead of creating more utility guns, why not let certain ammos do certain things on a flare? (and make gunners more valuable?)


I've expressed this before, but...

Burst should cause fire work. Lesmok should shoot through clouds and explode at max-range (distract the enemy). Lochnagar should kill a cloud. Heavy Clip should turn flare into a linear beacon which, when it strikes an enemy, relays back the distance (like the range finder). etc. etc.


If this can't happen, just give me colored flares. Aesthetically pleasing, and can have some tactical communication uses. (say, on crazy king, make it look like red team has capped a point with a red flare, when it has not).
« Last Edit: February 19, 2015, 04:05:02 pm by Indreams »

Offline Lanliss

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Re: Colored Flares
« Reply #3 on: February 19, 2015, 04:40:02 pm »
That crazy king trick might be a reason for this to not be done, or if it is they could just not use red and blue. As for the different ammo types, I would rather have painter shots than the range finder thing. A flare that can tag an enemy? Sounds good to me. Or they could just add a teacher type gun that does minimal damage, but allows tagging. This could allow some people to run range finder instead of spy glass.

Offline ShadedExalt

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Re: Colored Flares
« Reply #4 on: February 19, 2015, 10:47:09 pm »
Coloured Flares in co-op, maybe?

Offline Indreams

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Re: Colored Flares
« Reply #5 on: February 20, 2015, 05:47:59 am »
Not much need or use for colored flares in co-op. The AI's aren't going to go..

the way we do.

Offline ShadedExalt

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Re: Colored Flares
« Reply #6 on: February 20, 2015, 12:55:42 pm »
Yeah, but they can have, say, randomized colours.  We still get to use all the colours.

Offline Arturo Sanchez

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Re: Colored Flares
« Reply #7 on: February 20, 2015, 01:23:53 pm »
Heavy flare gun.

I expect raves, seizures and alot of fire.

Offline ShadedExalt

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Re: Colored Flares
« Reply #8 on: February 20, 2015, 10:24:37 pm »
Heavy flare gun.

I expect raves, seizures and alot of fire.
Like a mercury, if it was fire...

Lighthouse Heavy Flare Cannon

Heavy fire damage, small explosive damage, kills clouds for 30 or more seconds, shots are like flare shots but arc, gives ultimate super disco lights, 3 shots because of three stacked, rotating barrels.

Pulled that totally out of my ass, forgive me.

Offline Lieutenant Noir

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Re: Colored Flares
« Reply #9 on: February 23, 2015, 07:48:05 pm »
The only way I would see this work
Is if muse were willing to make a hardcore realism mode

Where all text and voice communication (Except for crew chat) are turned off
Text chat would have to be delayed to simulate pigeon mail communication or limited posts, etc

Offline Indreams

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Re: Colored Flares
« Reply #10 on: February 23, 2015, 09:59:23 pm »
The only way I would see this work
Is if muse were willing to make a hardcore realism mode

Where all text and voice communication (Except for crew chat) are turned off
Text chat would have to be delayed to simulate pigeon mail communication or limited posts, etc


Offline Kamoba

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Re: Colored Flares
« Reply #11 on: February 24, 2015, 08:30:33 am »
The only way I would see this work
Is if muse were willing to make a hardcore realism mode

Where all text and voice communication (Except for crew chat) are turned off
Text chat would have to be delayed to simulate pigeon mail communication or limited posts, etc





We have already devised in game chat commands using hand signals!

They are as follows:

\o turn left
o/ turn right
\o/ forward

/o\ take cover!
lol don't shoot!

\o\ /o/ \o\ \o/ o/ Beware, bard on board playing music!


Offline ShadedExalt

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Re: Colored Flares
« Reply #12 on: February 24, 2015, 09:55:42 am »
I heard Bards?

No?

OK.

Offline Lanliss

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Re: Colored Flares
« Reply #13 on: February 24, 2015, 02:37:32 pm »
OMG, I have seen those in chat, I never thought they were commands or orders. I am so sorry, everyone that I completely ignored. I just thought you wanted to put partying stick people in chat.

Offline David Dire

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Re: Colored Flares
« Reply #14 on: February 24, 2015, 03:28:22 pm »
OMG, I have seen those in chat, I never thought they were commands or orders. I am so sorry, everyone that I completely ignored. I just thought you wanted to put partying stick people in chat.

oh... hehehehehehehehhh...