Main > Guides
How to Lumberjack -levi
ShadedExalt:
gr8 m8, 8/8 would r8 8/8.
Seriously, bookmarked in like three places. I love love love the lead times/leading pictures, and the .gifs were a nice touch.
OnlyMan.:
2mlg4me bro. good job
Atruejedi:
I'm bad at using the Lumberjack. I want to be good at using the Lumberjack. This should help. Those pictures should be really useful! Thanks for your effort :D
ZnC:
Excellent work; good coverage of all the ammo types. This should be posted onto the Steam Community Guides too.
Greased is the most popular secondary ammo because it theoretically maximizes DPS and reduces arming range. To be frank, however, I find that very impractical. What I've found is that because of lower Projectile Speed and excessive screen shake, it is much less accurate. Arming range is only reduced by 44m, and at close range the Gunner should really be firing a Loch while the ship backs out.
One might argue that at close range, you need all the arming range reduction you can get (44m... -_-). However, the counter-argument is that the Lumberjack should not be getting into that range in the first place - use the Hwacha/H.Carro for brawls.
My favourite secondary round on the LJ is Charged, for good reason. It is worth noting that Charged Rounds will 1-hit Balloon rebuilds with Mallet hit, and is much more accurate. If one takes into account that Greased "over-damages" the Balloon (losing the extra damage), Charged is the most efficient DPS-wise.
In the end, however, it comes down to personal preference and practice. Both Greased and Charged will get the job done (albeit differently). Let the Gunner decide if he wants Greased or Charged for mid range (other ammos kinda suck).
nanoduckling:
Mostly agree with Zanc, especially about this needing to go up on the Steam Guides, very good work Levi. Not sure I completely agree with Zanc about ammo though, I still think a lumberfish can be used in a bit closer. El and I have had some success with a more brawly lumberfish that stays at greased range and uses a mine launcher. On the other hand if your first requirement for a build is "have a gunner of El's quality" it is probably not universally applicable.
I also prefer burst to charged. Charged is certainly best for raw DPS and kills, but burst basically ensures if you land your shot you hit the balloon with the AoE on most ships, and you will likely hit a few components too. Not for much damage, but after a couple of cycles that damage adds up and with one engineer glued to the balloon the other one has to stop chem cycling or leave the ship at reduced capability. If the former you close and open up with a quick side banshee or incend in the lumber and now they have fire stacks to deal with to add to the misery.
Still if you don't plan on being crazy like me and trying to make a lumberfish work on Paritan you are probably better of with lesmok / charged (or greased) / loch and keeping your distance.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version