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How to Lumberjack -levi
BlackenedPies:
Note that flechette has a 0 modifier against components. The extra burst radius from burst ammo has no effect on components
nanoduckling:
So it does, mea culpa. I tested that out in the blast yard and everything, must have been direct hits breaking components. In that case burst is pretty much useless to decent gunners.
BlackenedPies:
It has use for guaranteeing hits on balloon and the high damage per clip (but lower dps). If they're double rebuilding the balloon then burst can break it twice in one clip. Charged is the highest dps and great if you don't plan to get in arm time, otherwise greased is good and not hard to aim when you're that close (same dps as charged). Heatsink is another option and is very easy to aim. In practice the -17% damage makes little difference and it has the highest shots per clip. For training players heatsink is a good substitute for greased and I have often seen the loadout of lesmok heatsink greased on pro lumber gunners
If you won't ever be less than 220m away then the best option is buffed lesmok. Buffed lumber breaks a balloon in two shots and buffed regular does 14% more dps than charged
ZnC:
Interestingly from the discussion, I noticed your responses have (mostly) the perspective of a Lumberfish. It seems that the Lumberjack differs in execution depending on the ship. On the Goldfish, the Buff Engi doesn't have a (forward) Gun to shoot, so the LJ stays buffed. However, it doesn't always happen on a Galleon, and often not on a Spire.
It is not fair to compare different ammo types buffed vs un-buffed. So I'm inferring that Pies is suggesting the Gun-gineer for that comparison (buffed Vanilla vs Charged). I haven't thought about it before, but it does sound viable on a Goldfish. The trade-off is Gunner stamina and Lochnagar; which are both useful in certain situations.
Heatsink and Burst are useful for Balloon locks because of their extended clip size. They are strong ammo types if that is the only intention. However, it is wasteful of the sheer killing power the LJ has.
BlackenedPies:
It's easy to have the lumber buffed on fish at the start, but in a tough fight it's more important to have the engines and balloon buffed. The other buffs make it easier to lock down ships at which point you can focus on solely buffing the lumber. You don't wanna get stuck in an avoidable situation when you need a buffed balloon and main engine. On galleon and spire you'll start off with a buffed lumber but it's more important to shoot and buff the other guns than keep the gunner buffed
Lochnagar is useful on galleon, less so on spire, and not very on fish. Lochnagar effectively halves your dps and is a last chance shot. It has use on spire where you might get stuck with a ship too close and still do damage with your other guns, but spire is practically the 2nd most maneuverable ship and can often avoid these situations. The most dangerous ship to lumberspire is fish (and squid)
You shouldn't get that close with fish, and if you do it's time to run. It doesn't hurt to bring loch on fish but there are better ammos. I used to bring lumberfish a lot and often brought loch but it's not ideal. I've never lost a match with lumberfish on Labyrinth but I wouldn't recommend anyone try it. The best times to bring lumberfish are against galleons, junkers, and spires
Nowadays if I bring a lumber on spire or fish I always bring a buff engi. 220m is pretty damn close and if you're bringing a lumber then you expect every engagement to start at lesmok range. The ability to 2-shot a balloon with lesmok is extremely powerful especially at ranges where some shots miss. If you get close then it's time to dodge. Use the spire's excellent maneuverability and buff the bottom deck. With two buff engis you can quickly buff all engines and balloon. Save some stamina and when you're ready pull out with kero, stamina, and maybe hydro with all engis running to their guns. You'll shoot out like an angry rocket
I typically don't use lumberspire in regular pub matches anymore because it's so overpowered, and only bring it in non-ideal circumstances like against fish. Gunner stamina isn't as useful at long range where you don't need the extra arcs or turning speed. If you're planning on staying at range then the best option is a buff engi which helps resist damage and does much higher damage. With good positioning you have nothing to fear from (brawl) galleons, junkers, and spires
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